And, of course, we could choose not to make a release and instead wait another sprint to get story #5 in.
当然,我们也可以选择先不发布,以等待团队在另一个Sprint中完成故事#5。
We could release from the trunk at any time, although we will typically do it at the end of each sprint.
虽然通常我们是在每个Sprint结尾时才进行发布,不过还是可以在任何时候从主干中发布产品。
During one release, they began the development phase with a clear understanding of the priorities, then in the middle of a sprint, the client came forward with a new number one priority.
在一个版本发布过程中,他们携着对优先事项的清晰理解,开始了开发阶段;然后在一个sprint的中期,客户带来了全新的最优先事项。
Additional release and sprint plans (if available) are under the development line (in this case, Main development), but the current release and sprint are visible at the plans level for easier access.
附加的版本和冲刺规划(如果有的话)位于开发线之下(在本例中,是MainDevelopment),但是在Plans层次为了方便访问,可以看到当前的版本和冲刺。
If half the team gets sick near the end of the sprint and they don't have time to finish story #5, we could still make a release.
如果在接近Sprint结束时,有一半的团队成员生病,因此导致没有时间完成故事#5,我们还是可以进行一次发布。
This means any new stories implemented so far during sprint 2 will be included in the new release.
这就是说在sprint2中任何新实现的故事都会包括在新发布版本中。
The development team's standard mode of operation was to constantly be in a sprint cycle — whether or not they were specifically working on a release candidate.
开发团队的标准运作模式是持续执行sprint周期——不管他们是否正特别处理一个候选发布版本。
Ability to release anytime - Scrum and XP, usually do not release in the middle of the sprint.
随时发布的灵活性——Scrum和XP,通常不在sprint中期进行发布。
The small blue triangle decorators on the Release 1.0 icon and Sprint 1 icon indicate that these are the current Release and Iteration.
Release 1.0和Sprint1的图标中的小蓝色三角形符号指示着,他们是当前的Release和Iteration。
The small blue triangle decorators on the Release 1.0 icon and Sprint 1 icon indicate that these are the current Release and Iteration.
Release 1.0和Sprint1的图标中的小蓝色三角形符号指示着,他们是当前的Release和Iteration。
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