The Planet shading network demonstrates one way that you can gain control over the lighting when using reflection maps.
这个场景材质网络证明一个方法,让你能获得控制光当使用反射贴图时。
For specular and reflection maps, I've changed the values to make it look more shiny around the eyes, ears, lips, nose and forehead.
对于高光和反射贴图,我调整了它们的强度来让她的眼睛,耳朵,嘴唇,鼻子和前额看起来更有光泽。
The latest versions of this framework are moving away from the convention/reflection method to an external configuration that maps user-visible attributes and operations to the code elements.
这个框架的最新版本正在将约定/反映方法转变为外部配置,通过外部配置将用户可见的属性和操作映射为代码元素。
Although this Groovy shortcut syntax for Maps is undeniably cool, it is also the source of a common gotcha when you use reflection on Maps.
不可否认,Groovy针对Map的这种便捷语法非常酷,但这也是在对Map使用反射时引起一些常见问题的原因。
Using color correction can be of much help to get Reflection and Glossiness maps.
使用色彩校正对得到反射和折射贴图很有帮助。
Reflection has two different maps slightly brightened in color correction and then mixed together.
反射渲染有两种不同的贴图混合在一起,颜色亮度上稍微有差别。
Maps in bump slot are also used for reflection with slight color altercation.
bumpslot中的贴图通过颜色对比也形成反射。
Go to maps and assign to the REFLECTION map "RAYTRACE".
在贴图卷展览为反射贴图通道赋予一张“光线追踪”贴图。
Go to maps and assign to the REFLECTION map "RAYTRACE".
在贴图卷展览为反射贴图通道赋予一张“光线追踪”贴图。
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