Real time rendering of light scattering effect is one of the difficult problems in computer graphics.
光线散射效果的绘制对于增强计算机生成图形的真实感具有十分重要的作用。
Experiments show that the method can effectively satisfy the real time rendering of large-scale battlefield electromagnetic environment.
实验表明,该方法能够较好满足大规模战场电磁环境实时可视化的要求。
Multiresolution modeling, used to resolve the real time rendering of large scale terrain, has attracted growing interest over the last decade.
多分辨率建模作为解决大面积地形实时动态显示的手段,近年来在国内外得到普遍的重视和研究。
Models at multiple level of detail are widely used in real time rendering of complex 3d scene, flight simulator, 3d animation, interactive visualization, and virtual reality.
它可用在复杂3d场景快速绘制、飞行模拟器、3d动画、交互式可视化和虚拟现实等应用系统中。
Modern Graphics Processing Unit (or GPU) has powerful parallel computing capability, and thus using GPU to accelerate the real time rendering of highly detailed surfaces is an effective approach.
GPU处理具有较高的并行度,利用GPU对细节复杂模型的绘制进行加速是一个有效加速途径。
Research on real time rendering of realistic tree is a focus field of computer graphic all the time, because complicate detail structure of tree makes it very difficult to model, store, rendering.
真实感树木实时绘制研究一直以来都是计算机图形学的一个热点领域,因为树木复杂的细节结构使其无论是在建模、存储还是绘制上都存在相当大的困难。
A simple performance metric is wall clock time, or measuring the real-world delay between a request for a page and a finished rendering.
一个简单的性能指标是挂钟时间(wallclock time),或测量页面请求与完成呈现之间的实际延迟。
Rendering quality and scene complexity are often limited because of the real-time constraint.
绘制质量和场景的复杂性常常因为实时要求而受到限制。
The system provides real-time rendering of three-dimensional angiographic data and can visualize such projections in a stereoscopic (virtual reality) manner using special glasses.
此系统可提供实时三维血管造影的表现资料和使用特殊的眼镜可看见立体样的投影。
The experiments show that and the real time dynamic browsing is achieved , thus the performance of terrain rendering is improved greatly.
实验结果表明该模型能实现地形场景的实时浏览,提高地形场景的绘制效率。
The rendering picture quality and scene complexity is often restricted due to real-time constraint.
图形绘制的质量和复杂性常受到实时性要求的限制。
In this paper, the mesh simplification of multiple level of detail, one of real-time rendering techniques, is studied and implemented.
本文就多细节层次模型的网格简化算法这一实时绘制技术作了初步探讨与实践。
By constructing momentum theorem collision model and employing addressable, double-buffered graphic rendering technology and the real-time simulation of momentum theorem is implemented.
通过构造出质系动量系统碰撞模型和采用线性编址双缓冲图形绘制技术,实现了质系动量定理的实时仿真。
The contradiction between the realistic and real-time of the shadow rendering algorithm has been a fundamental and difficult problem in computer graphics and virtual reality technology.
阴影绘制算法的真实感和实时性之间的矛盾,是计算机图形学和虚拟现实技术目前所要解决的一个基本难题。
As a result, a progress is made in reality of textures of virtual exhibit system based on the programmable real-time rendering technology.
对利用可编程实时渲染技术改进虚拟展示系统材质真实感表现方面取得了初步的研究成果。
This paper mostly studies the key modeling and real-time rendering technology of ocean scene in large-scale virtual battlefield environment.
本文主要研究大规模虚拟战场环境中海洋场景的建模和实时绘制关键技术。
This method has good geometry local continuity and index data with high speed in real-time rendering.
该方法具有很好的几何局部连续性,在实时绘制中能快速的检索。
Studying and implementing the real-time rendering of the virtual scenes.
研究与实现了真实感场景的实时渲染。
The process of virtual reconstruction consists of data acquiring, modeling, rendering and real-time browsing system designing.
虚拟重建的过程主要包括数据获取、场景建模、漫游系统和实时渲染等。
This paper proposes a new efficient modeling and real-time rendering approach for large-scale urban scenes.
提出一种新的大规模城市场景高效建模及实时绘制方法。
In the field of terrain visualization, the most efficient tool for real-time rendering of complex landscape is level of detail (LOD).
在地形可视化领域,实时绘制复杂地形场景的最有效工具是LOD技术。
The real time fur rendering was realized based on GPU to improve the fur rendering speed.
利用顶点绘制器来实现在GPU中进行毛发渲染,加快了绘制速度。
The results show that LiSPSSM effectively addresses the redundant rendering problem in PSSM and improves the efficiency and quality of real-time shadow rendering.
实验结果表明,文中算法解决了平行分割阴影图算法的冗余渲染问题,提高了渲染效率和场景阴影质量。
The real-time rendering, the accelerative algorithm and the enhanced third dimension technology are comprehensively studied.
深入研究了虚拟场景中实时图形绘制与加速算法,以及增强真实感技术。
Realistic real-time rendering is a technique which accomplishes realistic rendering in a definite period of time under the constraint of current hardware and graphic algorithms.
真实感实时绘制是在当前图形算法和硬件条件限制下提出的在一定时间内完成真实感绘制的技术。
Then educes the real time algorithm of dynamic level of detail terrain rendering and gives out its realizing process in detail.
进而引出了动态多细节水平地形渲染的实时算法,并给出其实现过程及实验结果。
It is significant to construct a suitable terrain model for real-time rendering terrain scene, simulating terrain environment in reality and achieving analysis functionality in VTE.
建立合理的三维地形模型,对于实现实时绘制虚拟地形场景,逼真模拟地形环境,实现虚拟地形环境中的分析功能及其它相关控制有着重要的意义。
The modeling and real-time rendering technology of irregular fuzzy object is problem and focus in virtual reality technical research field.
不规则模糊物体的建模及其实时显示技术一直以来都是虚拟现实技术研究中的热点与难点。
The calculation of radiance fields are done for each object individually in the precomputing process while iterations are finished in real-time rendering.
在预处理阶段,本算法对场景内每个刚体分别计算其辐射场,而在渲染阶段,本算法迭代计算每个物体的入射光。
The calculation of radiance fields are done for each object individually in the precomputing process while iterations are finished in real-time rendering.
在预处理阶段,本算法对场景内每个刚体分别计算其辐射场,而在渲染阶段,本算法迭代计算每个物体的入射光。
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