• Figure 15 shows the available mediation primitives.

    图15显示了可用的中介原语。

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  • Other mediation flow primitives have been improved.

    其他中介原语已经过了改进。

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  • It does not give you the usual primitives, threads and locks.

    它不提供通常的基元、线程和锁。

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  • Repeat this process for the remaining two XSLT primitives.

    对剩下两个XSLT原语重复此过程。

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  • This section introduces some of the basic graphics primitives.

    本节会简介一些基本的图形原语。

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  • The other three header setter primitives have similar functions.

    其他三个头部setter原语具有类似的功能。

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  • You can collapse a grouping of primitives by clicking the folder icon.

    通过单击文件夹图标可以折叠某个元素组。

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  • In a virtual cyclotron, learning is being smashed into its primitives.

    在一个虚拟的回旋加速器里,学习正被撞裂成为基本粒子。

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  • Improvements have been made to several of the existing mediation primitives.

    几个现有的中介元素经过了改进。

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  • The following sections explain the use of each of these mediation primitives.

    以下各节将会解释这些中介原语。

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  • The primitives are elements such as lines, rectangles, shapes, images, and text.

    基础是直线、矩形、形状、图片和文本这些元素。

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  • Now, one of things I left hanging is, I said, OK, you build it out of primitives.

    现在,我落下的一件事情是,我说过了,好的,你在原始数字之外建造它。

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  • New mediation primitives let you extend the reach and capabilities of these products.

    新的中介元素允许您扩展这些产品的范围和功能。

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  • Complex routing logic can be added in the mediation flow through mediation primitives.

    通过中介原型在中介流中添加复杂的路由逻辑。

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  • Now, define the maps on the XSLT and BO map primitives that you've placed in the flow.

    现在,定义XSLT上的映射以及要置于中介流之内的BO映射原语。

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  • Next, you need to add the primitives for formatting result events to the mediation flow.

    下面,您需要添加原语以将结果事件格式化到中介流。

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  • You can select several primitives, then select a menu option to move them into a subflow.

    可以选择几个原语,然后通过选择一个菜单项把它们转移到子流中。

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  • The misuse of signals to implement synchronization primitives adds even more to the problems.

    实现同步原语时对信号的错误使用会带来更多问题。

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  • In the meantime, the four primitives listed above can be used in support of asynchronous operations.

    同时,上面列出的四种基本类型可以用于支持异步操作。

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  • It says, with six primitives, I can rule the world. With six primitives, I can program anything.

    它说,用六个基本类型,我可以规定整个世界,用六个数字,我可以编写任何程序。

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  • It provides a core data model and a very rich set of functions and primitives for flexible query.

    它提供核心数据模型以及一组非常丰富的用于灵活查询的函数和原语。

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  • Now take a look at the flow in detail, starting with the aggregation primitives, Fan Out and Fan In.

    现在我们详细了解一下流,并从聚合原语扇出和扇入着手。

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  • This means that when you are passing primitives into a method, you get a local copy of the primitive.

    这意味着要把原语传递到方法中时,会得到一个原语的本地拷贝。

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  • Above, we showed a picture of a mediation flow component implementation using a number of primitives.

    我们在前面提供了使用多个原语的中介流组件实现的图。

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  • Similar to other primitives, provides the ability to enable or disable the primitive's functionality.

    —类似于其他原语,提供启用或禁用原语功能的能力。

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  • We need to know not only what are the primitives, but how do we make things meaningful in that language.

    我们不仅需要知道什么是基本类型,还要知道我们在那种语言中,怎样使其变得有意义。

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  • Part 2 in the series covers synchronization objects and primitives, starting with semaphores and events.

    系列的第2部分介绍了同步对象和原语,首先是信号量和事件。

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  • SVG's powerful graphics primitives and text features make writing the SVG prototype for my button simple.

    SVG强大的图形基础和文字特性使编写按钮的原型非常简单。

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  • It also supports a variety of collision primitives (such as sphere and plane) and several collision Spaces.

    它还可以支持各种碰撞原语(例如球面碰撞和平面碰撞)和几个碰撞空间。

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  • Now, let's explore some of the basic graphics primitives before digging into a couple of sample applications.

    现在,我们来看一些基本的图形原语,然后再深入探讨几个示例应用程序。

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