Any requirements for polycount or textures size?
对模型或纹理尺寸什么要求吗?
Before I jump into modeling a game character I need to consider my polycount budget, mesh topology, any rigging issues and my texture limits.
而在制作游戏角色模型前我们还需要考虑模型预计的面数、模型拓扑、装备摆放和贴图大小。
This way you can limit the amount of polys per object you are working on, making it all a lot less painfull when your total polycount is reaching the 500.000 mark.
这样你可以将手中每个物体的多边形限制在一定数量,当你总的多边形数量达到50万时,场景就变的不可绘制了。
This way you can limit the amount of polys per object you are working on, making it all a lot less painfull when your total polycount is reaching the 500.000 mark.
这样你可以将手中每个物体的多边形限制在一定数量,当你总的多边形数量达到50万时,场景就变的不可绘制了。
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