Before we get into the pedantic debate about pixel font sizes, let me just say - let's not go there.
在我们书生气十足的要为字体的像素数惊醒大辩论的之前,且听我说,我暂且将此按下不表。
One major step foreword in design savvy was getting away from the pixel fonts of yester year and saying I’m ok with a size 28 font.
设 计之前一个主要的步骤是想到不要用那些很久之前用的像素字了,然后说我觉的28号字很好。
Font pixel size for different operating systems and languages can change in height and width.
在不同操作系统和语言中,字体像素大小的高度和宽度都会发生变化。
This is great; no more absolute font sizes appearing at (strangely) different pixel heights on different browsers.
这很棒,不会再有绝对字体大小在不同浏览器中以(奇怪的)不同像素高度显示了。
We'll create a title of Pixel Ruler and make it a 36-point font.
我们将创建一个标题PixelRuler并将它设置为36点的字体。
Developers: Avoid text size problems by using CSS to set the application's font size in either percentages or em unit values. As a last resort, use pixel sizes.
开发人员:通过使用CSS按百分比或em值设置应用程序的字体大小来避免文本大小问题,如没有其他选择,也可以使用像素大小。
Indeed Microsoft actually designed font faces for on-screen reading, like Georgia and Verdana, around the pixel boundaries; these are beautiful on screen but don't have much character in print.
微软甚至还为屏幕阅读设计了几款字体,比如Georgia和Verdana,这些都是以像素边界为准则,它们在屏幕上看起来很美,但印出来则没什么性格。
Thus, it makes sense that the video resolution (in dots per inch) be implied by the pixel size of that 10-point font.
因此,可以理解为视频分辨率(以每英寸点为单位)由10点字体的像素大小暗指。
Thus, it makes sense that the video resolution (in dots per inch) be implied by the pixel size of that 10-point font.
因此,可以理解为视频分辨率(以每英寸点为单位)由10点字体的像素大小暗指。
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