Bullet is a production physics engine that has wide support both in games and in movies.
Bullet是一个产品物理引擎,在游戏和电影领域都有广泛的应用。
Bullet is a 3d open source physics engine that supports rigid - and soft-body dynamics and collision detection in 3d.
Bullet是一个3d的开源物理引擎,支持3d的刚体和软体力学以及碰撞检测。
It also has an integrated physics engine which made developing Virus Strike a lot easier. It saved me a lot of time and effort!
它还具有一个集成的物理引擎,给我当时开发VirusStrike带来了不少方便。
The downside of PAL is that it can restrict functionality offered by a particular physics engine, because its focus is on a common abstraction.
PAL的缺点是由于它偏重于通用抽象,因此会限制某个物理引擎所提供的功能。
TA's physics engine doesn't govern unit footprints.
TA的物理引擎不处理单位的占地区域。
If enabled, this Collider is used for triggering events, and is ignored by the physics engine.
如激活,此碰撞器用于触发事件,并且被物理引擎忽略。
Triggers are effectively ignored by the physics engine, and have a unique set of three trigger messages that are sent out when a collision with a trigger occurs.
触发器不受物理引擎控制,当和一个触发器发生碰撞时会发出三个独特的触发信息。
Triggers are effectively ignored by the physics engine, and have a unique set of three trigger messages that are sent out when a collision with a trigger occurs.
触发器不受物理引擎控制,当和一个触发器发生碰撞时会发出三个独特的触发信息。
应用推荐