First, the principle of perspective transformation and its application in the texture mapping of free-form surface are presented.
首先介绍透视变换和透视纹理映射原理,并简要分析其在自由曲面纹理映射中的应用。
A camera model based on perspective transformation is analyzed and established according to optical properties of the laser vision probe.
根据线结构光视觉测头的光学成像特性,论证并建立了基于透视变换的摄像机及物像关系模型。
A camera model based on perspective transformation is analyzed and established according to optical properties of the laser vision probe.
根据线结构光视觉测头的光学成像特性,论证并建立了基于透视变换的摄像机及物像关系模型。
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