These boys are addicted to PC games.
这些男孩沉迷于电脑游戏中。
I'd rather you never played PC games.
我宁愿你从不打电脑游戏。
When mama came in I happened to be playing PC games.
妈妈进来时我碰巧正在玩电脑游戏。
Instead of doing his homework, he wasted time playing PC games.
意思是“他不好好做作业,而是把时间浪费在玩电脑游戏上”;
What impresses us most is the harm of playing PC games on campus.
我们最令人印象深刻的是在校园内玩电脑游戏的危害。
I am exhausted. I shouldn't have stayed up playing PC games last night.
我累了,昨晚我不该打游戏到很晚的。
The boy is mad about online games and spends all his time playing PC games.
那男孩对网络游戏着了迷,把时间都花在了玩电脑游戏上。
It seemed incredible that some students still played PC games before the exams.
居然还有学生再考试之前玩电子游戏,这似乎令人难以置信。
The boy is mad at online games and he spends all his time in playing PC games.
那男孩对网络游戏着了迷,把时间都花在电脑游戏上。
He grew up playing PC games, had a Colecovision, then missed most of the early Mario era.
他从小玩pc游戏长大,有一个插卡式电视游戏机,错过了马里奥的大部分早期时代。
Typically players use PC input devices such as keyboards and mice for playing PC games.
通常,游戏者使用例如键盘及鼠标等PC输入装置来进行PC游戏。
He later pointed out that his team makes no money and the group's whole mission is to make PC games better.
后来,他指出,他的研究小组让没有钱和集团的整个任务是使PC游戏更好。
Personally, I'm in the rare position of getting to play PC games at work, andeven for me this is a fringe benefit.
就个人而言,我是极少的在工作时玩游戏的类型(译者注:游戏测评人员),即使这对我来说也是一个非常边缘的好处。
Children should reduce the time they spend on PC games so that they could concentrate on the study more effectively.
孩子们应该减少玩电子游戏的时间使得他们能更有效地集中精力于学习。
Games on console devices, like PC games, often use socket-based communications to connect to the back-end game infrastructure.
与PC游戏一样,游戏机上的游戏常常使用基于套接字的通信连接后端游戏基础结构。
However, Lily was playing PC games and her mother was cleaning the garden at that time. At last, Lily agreed to help her father.
可是莉莉在玩电脑游戏,她母亲在打扫花园,最后莉莉答应过去帮忙。
As you all know the Sims is one of the most if not the most successful PC games in the world with sales approaching over 100000.
你们都知道“模拟人生吗码来说是世界上最成功的个人计算机游戏之一销售了接近十万套。”
The real-time interactive capabilities of DTS and DDL deliver more realistic and more fantastic contents of PC games, music and movies.
实时交互功能的DTS和DDL提供更现实和更精彩内容的电脑游戏,音乐和电影。
When the Star Wars movie series in the US came to an end, it was accompanied by PC games, toys, and everything else, even an annual festival for fans.
当《星球大战》在美国完结的时候,随之推出了电脑游戏、玩具、和其他周边产品,甚至包括年度的影迷狂欢节。
Moreover, watching TV and playing PC games are addictive for many poorly-disciplined children, consuming their interest in study and eroding their academic aspirations.
而且,许多自制力差的孩子,很容易沉迷于电视节目或者电子游戏,从而消耗对学习的兴趣和破坏学业上的追求。
They play online, LAN, and single-player offline PC games in the country's 185,000 Internet cafes and increasingly on their PCs at home, thanks to falling prices and greater disposable income.
中国有185000个网吧,但越来越多的玩家开始在家里玩游戏。这就要感谢日益下调的价格和越来越多的可支配收入了。
They play online, LAN, and single-player offline PC games in the country's 185, 000 Internet cafes and increasingly on their PCs at home, thanks to falling prices and greater disposable income.
中国有185000个网吧,但越来越多的玩家开始在家里玩游戏。这就要感谢日益下调的价格和越来越多的可支配收入了。
This may be because usually games are released across all platforms, and whilst one can be sure a game will play on a console PC games require expensive set ups to ensure a game will play smoothly.
这可能是因为通常每个游戏都会跨平台发布,大家都知道PC游戏早晚也能在游戏机上玩。同时,PC游戏还需要昂贵的设备来确保可以平滑运行。
Another open question is whether customers will plump for dedicated video communication systems over those that also serve other purposes, such as a PC or a games console.
另一个明显的问题是:是否用户将选择专用视频通信系统而忽略另外提供其他功能的设备,比如PC机或游戏面板。
It is also a popular means of revenue in Asia through PC baangs, or cyber-cafes oriented to online games playing.
它在亚洲也是一种常见的收费方式,如专门用于玩联网游戏的个人计算机房或网吧中。
Consider the ongoing popularity of PC gaming: Even the most network-centric multiplayer online games rely heavily on thick client software to render their graphics.
想想不断流行的PC游戏:即使是网络中心化程度最高的多人在线游戏也大量依赖于客户端的性能来渲染它们的画面。
Consider the ongoing popularity of PC gaming: Even the most network-centric multiplayer online games rely heavily on thick client software to render their graphics.
想想不断流行的PC游戏:即使是网络中心化程度最高的多人在线游戏也大量依赖于客户端的性能来渲染它们的画面。
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