• Forward rendering additive pass. This makes the shader support one full directional light, with all other lights computed per-vertex/SH. Makes shaders smaller as well.

    禁用正向渲染添加通道。这会使这个着色器支持一个完整的方向光和所有逐顶点/SH计算的光照,使着色器变小。

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  • The query string contains the document key that we use to generate XML and to pass back to Cocoon for PDF rendering.

    查询字符串包含文档键,我们使用文档键生成xml并回传给Cocoon以便呈现PDF。

    youdao

  • Rather than relying on the default Domino Web rendering of a particular field or full form, these products rely on pass-thru HTML to allow full control of the Web rendering.

    与依赖于特定字段或空表单的默认DominoWeb呈现技术相比,这些产品依赖于传送的HTML,以允许完全控制Web呈现。

    youdao

  • If Z buffer can't be accessed as a texture, then depth is rendered in additional rendering pass, using shader replacement.

    如果Z缓冲不能被以纹理的方式访问,那么深度将在额外的渲染处理中被使用着色器替代技术渲染。

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  • This article presents a two-pass algorithm to render the scene including participating media, and this algorithm is an expansion of the rendering to solid objects with photon mapping.

    本文依据光子映射对实体物体的渲染,将其扩展到对包含参与介质的场景的渲染,为此提出了一个两路的渲染算法。

    youdao

  • In that case, you're right to use signals and slots to pass the data to the main thread for rendering.

    在这种情况下,你可以使用信号和槽将数据传递给主线程渲染吧。

    youdao

  • In that case, you're right to use signals and slots to pass the data to the main thread for rendering.

    在这种情况下,你可以使用信号和槽将数据传递给主线程渲染吧。

    youdao

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