So by using a orthoprojection and placing your objects on layers at various depth you can generate a depth buffer with data usefull for deferred lighting.
所以利用正交投影和放置你的对象层在不同深度可以生成数据有用的递延照明深度缓冲区。
So by using a orthoprojection and placing your objects on layers at various depth you can generate a depth buffer with data usefull for deferred lighting.
所以利用正交投影和放置你的对象层在不同深度可以生成数据有用的递延照明深度缓冲区。
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