• The object prototype is a good place to define nearly everything related to the finite state machine: the state table, its actions, and their parameters.

    对象原型定义有限状态有关几乎任何东西合适位置:状态操作及其参数。

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  • To use the state machine, I can instantiate a Nonprofit object and call methods on it for each event, followed by a !, as in Listing 2

    使用状态可以实例Nonprofit对象每个事件调用方法后跟一个 !

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  • One possible next development step might involve refactoring the FadingTooltip code to move the basic machinery of the finite state machine into a separate object.

    可能的开发步骤对FadingTooltip代码进行重构有限状态基本机制转移单独的对象中。

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  • State machine diagram: a state machine diagram depicts the various states that an object may be in and the transitions between those states.

    状态:状态机图描述对象所处各种状态以及那些状态之间变迁

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  • State machine diagram: a state machine diagram depicts the various states that an object may be in and the transitions between those states.

    状态:状态机图描述对象所处各种状态以及那些状态之间变迁

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