• NURBS surface reconstruction of measuring data points.

    研究了测量点数据的NURBS曲面重构。

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  • Human surface control points in geometry layer are fitted with NURBS surface fitting method.

    采用NURBS曲面拟合方法对几何层的人体曲面网格数据进行了拟合。

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  • The NURBS surface is continuous and smooth, thus it is available for wide applications in CAD/CAE.

    另外,最终得到的模型齿面统一由NU RBS曲面函数表示,NURBS曲面连续和光滑,可为CAD/CAE广泛使用。

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  • A novel algorithm for NURBS surface reconstruction of unorganized points is presented in this paper.

    给出了一个新的散乱数据的NURBS曲面重建算法。

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  • Finally, NURBS surface is fitted by point cloud of the blade and the cylinder surfaces are fitted by point cloud of gauges.

    最后,分别拟合叶片点云和量规点云为NURBS曲面和圆柱体曲面。

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  • The coefficient matrixes of cubic and square NURBS base functions and the expression of block matrixes of cubic NURBS surface are given.

    给出了NURBS三次与二次基函数系数矩阵表示和NURBS三次曲面矩阵块表示。

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  • A fast intersection algorithm for ray and NURBS surface is presented. The algorithm bases on the Newton iteration solution for equation set.

    提出了一种基于牛顿迭代法解方程组的射线和NURBS曲面求交算法。

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  • Aiming at the poor practicability of existing surface graphic mapping methods, a new graphic mapping technique on a NURBS surface is presented.

    针对现有曲面图形映射方法实用性不强的缺陷,提出了一种NURBS曲面图形映射方法。

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  • An efficient NURBS surface local fairing method was presented based on quality detection lines(reflection lines or highlight lines)of the patch.

    提出基于补丁曲面质量检测线(反射线或高亮线)局部光顺NURBS曲面算法。

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  • NURBS surface reconstruction of scattered data and the following of path planning of NC process based on the reconstruction mesh are researched in this thesis.

    本文主要研究了散乱数据的NURBS曲面重构和在重构网格基础上的后续数控加工路径规划问题。

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  • In this essay, I use the working experience of surface modeling practice, to do a study for the use of NURBS surface modeling theory and related skills and experience.

    结合曲面造型的工作实践,对利用NURBS进行曲面造型有关的理论与技巧和经验进行探讨。

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  • For surface reconstruction, the new adaptive extracting approach based on curvature of surface is developed so as to reconstruct the NURBS surface for the scattered data.

    在曲面重构方面,提出基于曲面曲率的数据点自适应压缩方法,以实现对散乱点的NURBS曲面重构。

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  • The shape of streamlined train head is made of the 3-dimensional space free form surface, whose shape outline curve USES NURBS curve and complex shape surface USES 3-d NURBS surface.

    基于流线型的列车头部外形由三维空间自由曲面构成,提出采用NURBS曲线设计外形型线和用三维nurbs曲面描述复杂三维曲面的车头外形设计方法。

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  • The surface mesh is used in a GCAD system DressingSim EX. Our research aims at NURBS surface models. The models are transferred from exterior CAD/CAM system to EX system by IGES files.

    应用于EX系统的NURBS曲面模型是本文的主要研究对象,EX系统从外部CAD/CAM系统获取曲面模型参数信息,通过IGES文件传递,将参数化曲面模型转化为系统可操作的几何模型。

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  • The aims of this thesis are researching some typical NURBS surfaces' geometric continuous conditions and pointing out the effects of knot vector and the degree of surface on geometric continuities.

    本文的目的是研究一些典型的NURBS曲面的几何连续条件,指出节点向量和曲面片的次数对几何连续性的影响。

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  • Depended on the approximating subdivision algorithm of curve, the subdivision algorithm of NURBS surface has further proposed. And it draws the approximate calculating method of NURBS surface areas.

    在NURBS曲线离散逼近算法的基础上,进一步提出了NURBS曲面离散逼近算法,并得出曲面面积近似计算方法。

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  • NURBS curve has been widely used in curve and surface design.

    NURBS广泛地应用在曲线和曲面设计中。

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  • NURBS is the best representative form for curve and surface, which finds wide application in three-dimensional modeling.

    NURBS曲线是目前曲线和曲面最好的描述形式,在三维造型中已得到广泛应用。

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  • The system is mainly composed of file module of reading data, creation module of NURBS curve, surface construction module, parameterization modifying module, data conversion module and user interface.

    系统主要由读取数据文件模块、NURBS曲线生成模块、曲面构造模块、参数化修改模块、数据转换模块以及用户界面组成。

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  • In this paper, the theoretical and technical bases of NURBS curve and surface are mainly discussed. Its engineering application and practice in the field of CAD are also researched.

    本文论述了自由曲面(NURBS曲线和曲面)的理论和技术基础,并对其在CAD领域的工程实际应用进行了研究和探索。

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  • Comprehension and mastery over scripting and animation techniques applied to Polygonal Mesh, NURBS and Subdivide Surface models.

    理解并掌握应用在多边形网格,NURBS和细分表面模型的脚本编写和动画技术。

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  • Comprehension and mastery over animation techniques to manipulate Polygonal Mesh, NURBS and Subdivide Surface models.

    全面理解并掌握各种动画技术制作多边形网格,NURBS和细分表面模型。

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  • The result show that the application of NURBS technology can improve the efficiency and accuracy of computer design for complicate curve and surface model.

    实践结果表明:应用NURBS技术将大大提高利用计算机设计复杂曲线曲面模型的精度和效率。

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  • In this paper, a method to create offset surface by using NURBS lofted interpolation surface is introduced.

    本文给出了等距曲面的一种NU RBS放样插值生成方法。

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  • The paper studies the tessellating algorithm of NURBS curve and surface, then puts forward the tessellating method of NURBS tri-parametric solids.

    随后论文研究了NURBS曲线曲面的分割算法,进而推导出NURBS三参数实体的离散方法。

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  • In this course we will explore hard-surface modeling by using a variety of NURBS tools and techniques in Maya to build a skateboard.

    在这个过程中,我们将探索使用的NURBS工具和玛雅各种技巧来建立一个滑板硬曲面造型。

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  • Based on the measurement of free_formed surfaces, a free_formed surface was constructed with the method of NURBS.

    基于自由曲面的测量,通过对测量获取的曲面数据,应用NURBS造型方法对自由曲面进行造型。

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  • Based on the measurement of free_formed surfaces, a free_formed surface was constructed with the method of NURBS.

    基于自由曲面的测量,通过对测量获取的曲面数据,应用NURBS造型方法对自由曲面进行造型。

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