• Exception handling in multithreaded processes.

    多线程进程中的异常处理。

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  • Working example of porting a multithreaded application.

    移植多线程应用程序的工作示例。

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  • With AsyncTask, you can really simplify multithreaded code.

    有了AsyncTask,您就完全可以简化多线程代码。

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  • The third, -t, determines whether or not to run multithreaded.

    第三个选项 -t确定是否运行多线程。

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  • It supports multithreaded downloads, allowing for fast downloads.

    它支持多线程下载,实现快速下载。

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  • In multithreaded enviornments multiple threads access the same heap.

    在多线程环境中,多个线程访问同一个堆。

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  • It is acceptable because our test framework is not multithreaded or reentrant.

    这是可以接受的,因为我们的测试框架不是多线程的或可重入的。

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  • Thread ID: Enterprise applications are often executed in a multithreaded environment.

    线程ID:企业级的应用程序通常都是在多线程的环境中运行的。

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  • Configurable through metadata and capable of processing multithreaded business objects.

    可配置的(通过元数据),并且能够处理多线程业务对象。

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  • Some languages did not have any support for multithreaded programming and have added it.

    一些语言本身并不支持多线程编程,对多线程编程的支持是后来加上的。

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  • Use Load and a staging table or a multithreaded application to achieve Insert parallelism.

    使用Load和staging表或多线程应用程序,以实现Insert的并行性。

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  • To enforce this guarantee in a multithreaded environment requires a lock to synchronize threads.

    要在多线程环境中强制此保证,需要一个锁来同步线程。

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  • If we want to write scalable multithreaded programs, we must reduce contention for critical resources.

    如果想编写具可伸缩性的多线程程序,我们就必须减少对临界资源的争用。

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  • The last four steps are designed to run in parallel with each other or as multithreaded command sequences.

    最后四步设计为并行运行或者作为多线程的命令序列。

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  • So yes, fundamentally we have always been doing multithreaded execution when we fired up that first actor.

    因此,在启动第一个 actor时,本质上已经开始了多线程执行。

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  • For multithreaded testing for Separate Containers, Settings in Tomcat's server.xml were adjusted as follows.

    对于分离容器(Separate Containers)体系结构,为了进行多线程测试,Tomcat的server . xml中的设置需要作如下调整。

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  • Whenever you're writing multithreaded code, remember the utilities discussed in this and the previous article.

    在编写多线程代码时,请记住本文讨论的实用程序和上一篇文章中讨论的实用程序。

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  • Its nodes are configured to perform multithreaded processing of the tasks using the ExecutorService interface.

    其中节点被配置成使用ExecutorService接口来进行多线程处理。

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  • While multithreaded applications aren't terribly hard to write, there are challenges to writing them correctly.

    尽管多线程应用程序并不是很难编写,但正确编写它们仍然面临许多挑战。

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  • While the thread pool is a powerful mechanism for structuring multithreaded applications, it is not without risk.

    虽然线程池是构建多线程应用程序的强大机制,但使用它并不是没有风险的。

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  • Stop and continue signals also affect the entire process, and this enables job control for multithreaded processes.

    停止和继续信号也会影响整个进程,这样就可以实现对多线程进程的工作控制。

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  • The API provides multithreaded access to multiple physical USB devices, and supports both native and remote devices.

    这个API提供了对多个物理USB设备的多线程访问,并支持本机和远程设备。

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  • It will not only improve the experience of writing multithreaded applications, but also the quality of your products.

    这不仅提高了编写多线程应用程序的体验,而且提高了产品品质。

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  • For example, suppose you wanted to create a facility for managing debugging information in a multithreaded application.

    例如,假设您想创建一个用于管理多线程应用程序调试信息的工具。

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  • This type of infinite loops can sometimes occur due to multithreaded access into a Shared unsynchronized data structure.

    这种类型的无限循环有时是由于多线程访问共享的不同步的数据结构造成的。

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  • Agents are used in Clojure (see Resources) to coordinate multithreaded access to an identifiable piece of changing state.

    Agents在Clojure(参阅参考资料)中用于协调对可识别变更状态的多线程访问。

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  • In order to understand the new multithreaded capabilities in DB2 9.5, this article starts with a look at the DB2 process model.

    为了理解DB 2 9.5中新的多线程功能,本文首先讨论DB 2进程模型。

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  • To boost multithreaded speed, a patch from Joe Damato and Aman Gupta has been included as an optional and experimental feature.

    为了提升多线程速度,该版本中还包含了一个作为可选实验特性的补丁(作者是Joe Damato和Aman Gupta)。

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  • Let's say you're developing a multithreaded code tracer whose goal is to uniquely identify each thread's path through your code.

    比方说您在开发一个多线程代码跟踪器,其目标是通过您的代码惟一标识每个线程的路径。

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  • This article, the first in a two-part series, discusses the design of concurrent data structures in a multithreaded environment.

    本文是两篇系列文章的第一篇,讨论如何在多线程环境中设计并发数据结构。

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