Multiresolution modeling, used to resolve the real time rendering of large scale terrain, has attracted growing interest over the last decade.
多分辨率建模作为解决大面积地形实时动态显示的手段,近年来在国内外得到普遍的重视和研究。
In this paper, an edge contract based multiresolution modeling algorithm is presented, which generates the continuous simplified models by iteratively removing edges.
给出了一种基于边删除的多边形网格分辨率模型生成算法,通过递归地删除网格模型中的边,从而得到连续的简化模型。
Multiresolution modeling, which is used to resolve the real-time rendering of large scale static terrain, has attracted growing interest at home and abroad over the last decade.
多分辨率建模作为解决大面积静态地形实时动态显示的手段,近年来在国内外得到普遍的重视和研究。
Through the multiresolution decomposition and compression of operator matrix and seismic wave field matrix, we proposed a new method of seismic modeling in wavelet domain.
通过对算子矩阵和地震波场矩阵进行多分辨分解和压缩,得到了小波域中地震波场正演模拟算法。
The multiresolution numerical modeling method oriented to the digital geometry is developed, that can be used to solve the problem.
本文建立的面向数字几何模型的多分辨率数值算法模型为解决该问题提供了必要的基础。
The multiresolution numerical modeling method oriented to the digital geometry is developed, that can be used to solve the problem.
本文建立的面向数字几何模型的多分辨率数值算法模型为解决该问题提供了必要的基础。
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