• Another way is to use the stencil buffer in a multipass algorithm to control what parts of the scene are updated by a projected texture.

    另外一个办法多遍渲染中使用模板缓存算法控制场景那些部分投影纹理更新。

    youdao

  • Another way is to use the stencil buffer in a multipass algorithm to control what parts of the scene are updated by a projected texture.

    另外一个办法多遍渲染中使用模板缓存算法控制场景那些部分投影纹理更新。

    youdao

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