• In the base of pyramid model, this paper designed a new method for the genegration of multi-resolution texture with OOP. Some related problems are also discussed in this paper.

    本文在金字塔塔模型的基础上,运用面向对象思想,设计了多分辨率纹理数据的生成方案,对其流程进行了具体实现,对一些相关技术进行了讨论。

    youdao

  • This paper presents a new small target detection approach, which is based on multi resolution distance map and background texture analysis.

    本文提出了一种基于背景纹理分析和多尺度距离像分析的目标检测方法。

    youdao

  • In order to overcome the weakness of statistical texture segmentation method, a new unsupervised texture segment algorithm, based on multi-resolution statistical model, was present.

    针对基于统计的纹理分割算法存在的不足,提出了一种新的多分辨模型下的无监督统计纹理分割算法。

    youdao

  • In this paper, an effective image-based modeling method on the lunar surface ve is proposed, which utilizes the multi-resolution geometric modeling and the multi-texture mapping technique.

    本文以基于图像建模技术为基础,采用多分辨率建模技术和多重纹理映射技术,提出了一种高效的对月面虚拟环境进行建模的方法。

    youdao

  • This paper aims to simplify 3D models with texture attributes. An appearance-preserving multi-resolution simplification algorithm based on half-edge collapse operation is proposed.

    针对附有纹理属性的网格模型,提出并实现了一种保持模型基本外观和形状特征的多分辨率网格简化算法。

    youdao

  • The method of constructing and progressively transmitting 3D terrain texture data based on multi-resolution progressive layers is put forward for the first time.

    首次提出了基于多分辨率渐进层提取的三维地形模型纹理数据建立和渐进传输的方法。

    youdao

  • Volume rendering and multi-resolution rendering for hybrid octree via cell projection and 3D-texture mapping are implemented.

    并用体元投射和三维纹理映射方法分别实现了混合八叉树的体绘制与多分辨率绘制。

    youdao

  • Volume rendering and multi-resolution rendering for hybrid octree via cell projection and 3D-texture mapping are implemented.

    并用体元投射和三维纹理映射方法分别实现了混合八叉树的体绘制与多分辨率绘制。

    youdao

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