In the base of pyramid model, this paper designed a new method for the genegration of multi-resolution texture with OOP. Some related problems are also discussed in this paper.
本文在金字塔塔模型的基础上,运用面向对象思想,设计了多分辨率纹理数据的生成方案,对其流程进行了具体实现,对一些相关技术进行了讨论。
The followings are what we have done in this dissertation:1. Design a Pyramid Model for global multi-resolution virtual terrain environment, and then implement this model by way of MRLOD.
提出用金字塔模型解决全球虚拟地形环境的多分辨率问题,并结合MRLOD技术设计并实现了一个全球金字塔模型。
The followings are what we have done in this dissertation:1. Design a Pyramid Model for global multi-resolution virtual terrain environment, and then implement this model by way of MRLOD.
提出用金字塔模型解决全球虚拟地形环境的多分辨率问题,并结合MRLOD技术设计并实现了一个全球金字塔模型。
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