MMOs and virtual worlds are, in short, like walled gardens.
简而言之,大型多人在现游戏和虚拟世界都是在高墙中的花园。
He's forever indebted to MMOs, because he met his wife playing one.
他对网游永远有亏欠,因为他的妻子正是他网游里碰见的。
This girl does not play MMOs, or if she does, she's in the minority.
这类女孩不怎么玩网游,如果玩的话,也在少数。
Now the same thing is starting to happen with MMOs, since they are hugely expensive to develop.
现在由于开发的成本过于昂贵,在MMOS上正发生同样的事情。
The original idea came about six years ago: a lot of us were playing MMOs, so we just thought, why not make one?
最初的想法开始于6年前:我们中的许多人当时正热衷于网络游戏,很自然冒出想法,为什么不自己制作一款网游呢?
MMOs have become extremely popular, and with their advent, some feel that personal story of a unique character has been abandoned.
大型网游已经变得极其普遍,而且自从它普及了之后,一些人觉得游戏角色那种专属的故事情节已经被抛弃。
What this means is that MMOs can be played on many platforms-cellphones, Internet terminals and some consoles (for instance, Nintendo's Wii connected to the Internet).
之所以这样说,是因为MMO游戏可以结合众多平台--手机,互联网终端和一些游戏控制台(例如,任天堂的Wii连接到互联网)。
Mr Chung hired the group to create a program that would penetrate the servers of massively multi-player online games (MMOs) such as the wildly popular "Lineage", and play them automatically.
郑先生雇佣这支团队设计了一个程序,可以穿透大型多人在线游戏(MMOs)的服务器,比如极其流行的“天堂”,并自动进行游戏。
Mr Chung hired the group to create a program that would penetrate the servers of massively multi-player online games (MMOs) such as the wildly popular "Lineage", and play them automatically.
郑先生雇佣这支团队设计了一个程序,可以穿透大型多人在线游戏(MMOs)的服务器,比如极其流行的“天堂”,并自动进行游戏。
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