Online game: most game fans have played the World of Warcraft, or WoW, a massive multiplayer online role-playing game (MMORPG) released on November 23, 2004.
在线游戏:相信大多数游戏玩家都知道《魔兽世界》吧。
It was also critical not to alienate the seasoned MMORPG player.
让MMORPG的老玩家们不被疏远也是极为重要的事情。
Static dungeons are like nothing you have ever seen in any MMORPG to date.
静态的地下城和你在其它任何在线游戏中见到的都不一样。
IGNPC: Did tackling an MMORPG title for the first time alter your original plans for the title?
IGNPC:第一次制作的MMORPG是否对以往游戏的思路有所改变?
Blizzard feels that no one has done MMORPG games right and they are determined to be the first to do it.
暴雪觉得从来没有人可以把大型多人在线角色扮演游戏做好做精,现在他们决定做第一人。
This thesis has also analyzed the psychological course of the MMORPG from psychology and aesthetic angle.
本文也从心理学与美学角度分析了网络游戏审美的心理过程。
This part is going to be broken down into a large number of areas that are essential to the success of an MMORPG.
这个部分是把游戏分割成数个部分,每个部分都是MMORPG成功的要素之一。
We also felt that other MMORPG user interfaces were made up of a lot of complex shapes and very detailed outlines.
我们觉得其它MMORPG的UI都是由复杂的形状和非常细化的轮廓组成的。
Q42: At the presentation, you said "we did everything MMORPG industry told us not to. " What are you talking about specifically?
在见面会上,你说过“MMORPG产业告诉我们不要做的我们都做了”,你特指的是什么?
The implementation of Map Server and Move Function of Client in MMORPG (Massively Multiplayer Online Role Playing Games) is discussed in the paper.
本文论述了MMORPG(大型网络角色扮演游戏)中地图服务器和客户端移动功能实现。
WEBZEN has announced that their manga-style MMORPG Flyff has launched its 10th anniversary game events, marking a decade of English service in North America.
WEBZEN宣布,他们的漫画风格MMORPG《飞飞》已经推出10周年的游戏活动,标志着英语服务器已有十年。
MMORPG standards are well established, and we did not want to stray far from those; players expect to have the ability buttons mapped close to associated keys, for example.
MMORPG的标准已经建立得相当充分了,我们也不想过于远离这些标准,例如玩家会希望技能键列能够被安排在相近的键位上。
MMORPG standards are well established, and we did not want to stray far from those; players expect to have the ability buttons mapped close to associated keys, for example.
MMORPG的标准已经建立得相当充分了,我们也不想过于远离这些标准,例如玩家会希望技能键列能够被安排在相近的键位上。
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