• Objects have two aspects: member variables and methods.

    对象有两个方面:成员变量和方法。

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  • Below the member variables are the properties and the click handler.

    成员变量下面是属性和单击处理程序。

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  • As you should remember from Part 1, marker annotations have no member variables.

    您应该还记得第1部分中曾经提到,标记注释没有成员变量。

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  • As you'll remember from Part 1, annotation types can have member variables (see Resources).

    您一定还记得“第1部分”中曾经提到的,注释类型可以有成员变量(请参阅参考资料)。

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  • That is, in C++, objects of the same class cannot see one another's private member variables.

    也就是说,在 C++ 中,同一个类的对象无法看到彼此的私有成员变量。

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  • Always provide a static constructor when providing static member variables.

    当提供静态成员变量时,总是提供一个静态构造函数。

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  • The other member variables Content Assist is picking up are from another class, defined later.

    ContentAssist挑选出的其他成员变量来自后面定义的另一个类。

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  • When you have more complicated logic to initialize static member variables, create a static constructor.

    当你有更复杂的逻辑来初始化静态成员变量时,请创建静态构造函数。

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  • Specifies that one or more declared member variables refer to an instance of a class that can raise events.

    指定一个或多个已声明成员变量引用可引发事件的类的实例。

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  • If the expression represents a class or structure, retrieve a list of member variables, as expression objects.

    如果表达式表示类或结构,则将作为表达式对象来检索成员变量列表。

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  • Sitebricks will automatically bind the form data to the member variables, just as it would do for request parameters.

    Sitebricks会自动将表单数据绑定到成员变量,正如对请求参数所做的那样。

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  • All member variables should be declared at the top, with one line separating them from the properties or methods.

    所有成员变量应该定义在前面,和属性或方法间空开一行。

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  • You know that you should initialize static member variables in a type before you create any instances of that type.

    在创建一个类型的任何实例之前,应该初始化其中的静态成员变量。

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  • In this case, I create a new __get method, which is called whenever the client looks for member variables on the object.

    在本例中,我创建了新的__get方法,只要使用者寻找对象上的成员变量时即调用此方法。

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  • Associating a Node to the left and right of each edge and setting the edge.start and edge.end member variables appropriately.

    将Node与每个edge的左右端相关联,并相应地设置edge .start和edge .end成员变量。

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  • Also, many times member variables of a class that point to other classes simply need to be set to null at the appropriate time.

    此外,您常常需要在适当的时候将指向其他类的类成员变量设置为null。

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  • Private and protected member variables are shown only in Expert Mode. Properties are not serialized or shown in the inspector.

    私有和保护变量只能在专家模式中显示。属性不被序列化或显示在检视面板。

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  • If you want to maintain a single instance of a variable for all instances of a class, you will use static-class member variables to do it.

    如果您想为一个类的所有实例维持一个变量的实例,将会用到静态类成员变量。

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  • The process starts with all of the member variables such as msgAdded, msgUser, inUser, and inText initialized to an empty string or false.

    过程开始时,所有成员变量(比如 msgAdded、msgUser、inUser和inText)都被初始化为一个空字符串或 false。

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  • In Figure 7, the only legitimate member variables are the ones that appear just above the method declaration, namely @name, @salary, and @hire_year.

    在图7 中,合法的成员变量只是在上面方法声明中出现的成员变量,即 @name、@salary 和 @hire_year。

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  • Get and set methods can cause your application to run more slowly than if it accessed member variables directly, and they increase program size.

    和直接访问成员变量相比,Get和Set方法可能导致应用程序运行较慢,而且他们会增加程序尺寸。

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  • One final improvement I want to make on this dynamic class is to use member variables to access the fields, instead of the clunky get_ and set_ operators.

    对这个动态类我想做的最后一个改进,是用成员变量访问字段,而不是用笨重的get _和set _操作符。

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  • Variable initializers are the simplest way to ensure that the member variables in your type are initialized regardless of which constructor is called.

    在忽略哪个构造函数被调用的情况下,为了保证类型内部的成员变量都能被初始化,使用变量初始化器是最简单的方法。

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  • The next task is to go back to the XCode IDE and add some member variables, properties, and methods to the view controller class definition as in Listing 5.

    下一个任务是回到XCodeIDE,向视图控制器类定义添加一些成员变量、属性和方法,如清单5所示。

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  • The basic idea of serialization is that an object writes its current state, usually indicated by the value of its member variables, to persistent storage.

    序列化的基本思路是对象将其当前状态(通常由其成员变量的值指示)写入永久性存储。

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  • The rules for references between objects of different lifetimes may prohibit member variables in the thread object itself from containing references to these objects.

    具有不同生存期的对象之间的引用规则可能会禁止线程对象自身的成员变量包含对这些对象的引用。

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  • Because this optimization is not generally applicable and because it requires the introduction of new member variables, it is best not to add it directly to the Rope class.

    因为这种优化无法做到普遍适用,而且要求引入新的成员变量,所以最好不要直接将它添加到Rope类。

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  • Inheritance is the means by which objects of a class can access member variables and functions contained in previously defined class, without having to restate those definitions.

    继承是一种方法,通过它,类的对象可以访问以前精确定义过的类中的成员变量和函数,而不用重新声明那些定义。

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  • In inheritance, the derived class receives the base class member variables and methods. This means that an order of inheritance must be followed during the construction of an object.

    在继承中,派生类接受基类的成员变量和方法。这表示继承的顺序必须在对象构造的时候被遵守。

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  • Remember that error-checking only happens during marshalling -- this means that erroneous data can be floating around in these member variables while they are in memory, awaiting marshalling.

    要知道错误检查只有在编组时进行,这意味着只要还在内存中,错误数据就可以自由地存在于这些成员变量之中等待编组。

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