Preform fast melee attacks with either sword.
速攻可用任一把剑进行快速近战攻击。
Survive 8 waves of Defense using only melee attacks!
只使用近战攻击在防御任务中生存达8个波数!
Fast attack Preformfast melee attacks with either sword.
速攻可用任一把剑进行快速近战攻击。
Dual Wield now also allows you to parry frontal melee attacks.
双武器现在也可以让你招架前方的近战攻击。
Place a banner that enhances melee attacks. 60 second recharge.
放置旗帜,增加近战攻击伤害。冷却时间:60秒。
Strong attack Allows you to perform strong melee attacks which ignores enemy armor.
强击可以施展强力近战攻击,忽视敌人护甲值。
Your melee attacks have a X % chance to make Battle Rage cost no Fury for X seconds.
使用战斗狂怒后,近战攻击有X %机会在X秒内不消耗怒气值。
Player takes double damage from melee attacks of demons when having immunity to curses.
玩家在对恶魔的攻击时,需要从恶魔的攻击中加倍伤害。
I tend to use it quite often because it is more powerful than our currently weak melee attacks.
但我经常用它还是因为它比我们目前软弱的近战攻击强得多。
Summon gargoyle: the gargoyle now flies lower to the ground, making it susceptible to melee attacks.
召唤石像鬼:现在飞的离地面更近,使近战职业也可以供给到它。
Additional effects from their melee attacks will still trigger on a hit, but no regular damage is dealt.
附加在近战攻击的额外效应仍然会触发,但原本的伤害不会产生。
Preventing ranged attacks during Deterence but allowing melee attacks is also something we've discussed.
我们也在讨论在威慑时能近战但不能远程攻击的可能性。
Mace specialization changed, it now gives your melee attacks a chance to generate 10 rage when using a Mace.
锤专精改变,现在当你使用锤子的时候你的近战攻击有几率产生10点怒气。
Judgement of Light: the tooltip has been corrected to remove the implication that it only works on melee attacks.
光明审判:修正技能说明,移除了它只能被近战攻击触发的暗示。
Akali's melee attacks against a marked target will trigger and consume the mark to cause additional damage and restore energy.
如果她攻击带有印记的单位,那么印记就会触发,造成魔法伤害,并恢复能量值。
We are also going to let Viper return mana from melee attacks for those cases where a melee opponent is too close for comfort.
另外在对手已经近身的情况下,蝰蛇也将能通过近战攻击回蓝。
Mace specialization? Now "gives your melee attacks a chance to stun your target for 3 SEC and generate 2 rage when using a mace".
锤类武器专精-现在改为“当使用锤类武器时,近战攻击有几率击晕目标3秒并产生2点怒气。”
Owlkin Frenzy is now properly considered an Enrage effect. Now also does not trigger from spell hits, only physical ranged and melee attacks.
现在被正确的视为激怒效果。并且也不再被法术攻击触发,只被物理远程和近战攻击触发。
It now reduces all damage taken by 30% and gives your successful melee attacks a chance to regenerate mana equal to 30% of your attack power.
现在它降低你所受到的所有伤害30%,同时让你所有成功命中的攻击有机会为你回复法力,回复量相当于你攻击强度的30%。
New Talent - Furious Attacks (Tier 8) - Your normal melee attacks have a 50/100% chance to reduce all healing done to the target by 25% for 8 sec.
新天赋-狂怒攻击(第8层):你的近战攻击有50/100%几率是目标受到的治疗效果在8秒内减少25%。
Melee attacks and melee Reach: a creature on a rooftop square can't make melee attacks against a creature that isn't on a rooftop square, and vice versa.
近战攻击与近战范围:屋顶上的生物不能贴身攻击不在屋顶的生物,反之亦然。
Mastery: Divine Bulwark now increases your chance to block melee attacks by 24%, up from 16%. Each point of Mastery increases block chance by an additional 3%, up from 2%.
专精:神性壁垒现在提高魔兽世界安装你的挡格机率从16%提高到24%,每点专精将提高的挡魔兽世界坑爹格机率从2%提高到3%。
Aspect of the viper changed to - the hunter takes on the aspect of the viper, causing ranged and melee attacks to regenerate mana but reducing your total damage done by 50%.
“毒蛇守护”修改为:猎人获得毒蛇守护,使远程和近战攻击能够恢复法力,但降低你的伤害50%。
Molten Armor - Rank 1 Requires Level 62 630 Mana Instant cast Causes 60 to 90 Fire damage when hit and reduces the chance you are critically hit by melee attacks and spells by 10%.
熔铸装甲—等级1要求62级消耗法力630瞬发法术当被击中时对目标造成60到90的点火焰伤害并且降低你被物理和法术伤害致命一击的几率10%。
Melee special attacks, also called "Yellow-damage" melee attacks due to the color of their combat log entries and on-screen damage numbers, are not resolved the same way as white-damage melee attacks.
特殊物理攻击,也就是打在怪物身上产生“黄字”的那些攻击。他们的命中判定方法,跟产生“白字”的普通攻击是不一样的。
Melee special attacks, also called "Yellow-damage" melee attacks due to the color of their combat log entries and on-screen damage numbers, are not resolved the same way as white-damage melee attacks.
特殊物理攻击,也就是打在怪物身上产生“黄字”的那些攻击。他们的命中判定方法,跟产生“白字”的普通攻击是不一样的。
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