A mana ability can generate other effects at the same time it produces mana.
魔法力异能在产生魔法力的同时,也可以引起其它效应。
Mana Tide Totem - Now restores 6% of total mana every 3 seconds, costs 83 mana (at level 70) and has no replacements.
法力潮汐图腾-现在每3秒恢复法力值的6%,消耗83法力(70级时),不可替换。
Scroll of Restoration now heals 300 health and 150 mana, rather than fully replenishing all targets health and mana.
恢复卷轴现在治愈每个单位300点生命和150点魔法而不是至于所有单位的所有生命和魔法。
Judgements of the Wise: mana gained reduced from 33% to 15% of base mana.
智者审判:法力回复从基础法力值的33%减少至15%。
Pain Suppression now costs 209 mana instead of 8% base mana.
痛苦压制现在消耗209魔法值而不是以前的8%基础魔法。
Arcane Brilliance now costs 26% of base mana, down from 31% of base mana.
秘法光辉的法力消耗从31%下降至26%基础法力。
Power Infusion now costs 416 mana instead of 16% base mana.
能量灌注现在消耗416魔法值而不是以前的16%基础魔法。
Drain mana: This spell will no longer cancel when the target? S mana poll is low or the caster? S mana poll is full.
吸取魔法:这个法术不再当目标的魔法变空或者术士自己的魔法变满之后取消。
Shamanistic Rage - No longer has a mana cost and regenerates mana equal to 15% of your attack power.
萨满之怒-不再需要消耗法力,回复的法力等于攻击强度的15%。
Vampiric Embrace now costs 77 mana instead of 2% base mana.
吸血鬼的拥抱现在消耗77魔法值而不是以前的2%基础魔法。
Rapture: This talent will now correctly return mana for Power Word: Shield based on the caster?s mana poll instead of the target's mana pool.
全神贯注:这个天赋会正常的为牧师回复法力,而非为真言术:盾的目标回复法力。
Drain mana now scales slightly with Shadow spell damage, but the base amount of mana drained has been reduced.
吸取魔法现在享受些许(不知道这个些许怎么计算,囧)暗影伤害加成,但是魔法吸取的基础值已经降低了!
Shadowform now costs 1161 mana instead of 32% base mana.
暗影形态现在消耗1161魔法值而不是以前的32%基础魔法。
Spirit-Based Mana Regeneration: This system has been adjusted so that as your intellect rises, you will regenerate more mana per point of spirit.
在精神基础上的回蓝;这个系统现在将改变为随着智力的提高,精神所给予的回蓝也会相应提高。
Granite Golems now has Absorb mana which drains 200 mana from one unit under your direct control and restores that much mana to the Granite Golem.
花岗岩傀儡现在拥有吸收魔法技能,吸娶己方单位200点魔法给自己。
You may choose a creature card in your hand whose mana cost could be paid by some amount of, or all of, the mana you spent on X.
你可以选择你手牌中的一张生物牌,但你为x所支付的法术力当中的一部分或全部必须能够用来支付该牌的法术力费用。
Judgement of Wisdom: mana gained reduced to 1% of maximum mana and proc frequency cut by 50%.
智慧审判:魔法恢复降低到1%最大魔法上限,同时触发几率减低到50%。
Mana Adept: Arcane will deal damage based how much mana mage has.
法力娴熟:奥法输出的伤害将基于法师有多少法力。
Typhoon mana cost has been reduced from 32% of base mana to 25% of base mana.
台风的法力消耗降低,从32%基础法力值降低到25%基础法力值。
Glyph of Aspect of the Viper: you regenerate mana from Aspect of the Viper as if you had 15% less mana in your current mana pool.
蝰蛇守护铭文:蝰蛇守护的回蓝量变为当你有15%魔法时的回蓝量。
Does damage equal to your Yellow Mana. Drops your Yellow Mana to zero.
造成与黄元素相等数量的伤害,直到黄元素为零。
Divine Hymn mana costs has been increased from 35% of base mana to 63% of base mana.
神圣的赞美诗的法力消耗由35%基础法力提高到63%基础法力。
Reduces your enemy's Mana Reserves by 4 whenever you do damage. Lasts for 5 turns, plus an additional turn for every 2 of your Yellow Mana.
只要对敌人造成伤害,便会减去敌人4点储存元素。持续5回合,每2点黄元素额外增加一回合。
Aimed shot mana cost has been reduced from 11% of base mana to 8%, casting time reduced from 2.5 SEC to instant. Cooldown increased from 6 seconds to 10 seconds and damage reduced.
瞄准射击的法力消耗从11%的基础法力值减少为8%,施法时间由2.5秒改为瞬发,6秒冷却时间上升为10秒,伤害下降。
Guardian Spirit now costs 231 mana instead of 6% base mana.
守护者之魂现在消耗231魔法值而不是以前的6%基础魔法。
The amount of mana regained will increase as the Hunter's percentage of mana remaining decreases.
现在毒蛇守护所回复的法力量随猎人剩余法力值的减少而增大。
Applies damage to Green Mana instead of Life Points. Lasts until Green Mana is zero and reduces your Green Mana by 2 per turn.
用绿元素代替生命值抵御伤害,直到绿元素为零或每回合减少2点绿元素。
Reduces your enemy's Mana Reserves by 5. Your turn does not end if Red Mana is 8 +.
降低对方元素储备5点,当红元素点8时此回合不结束。
Damage is applied to red Mana instead of Life Points. Lasts until red Mana is zero and reduces your red Mana by 2 per turn.
用红元素代替生命值抵御伤害,直到红元素为零或每回合减少2点红元素。
Damage is applied to red Mana instead of Life Points. Lasts until red Mana is zero and reduces your red Mana by 2 per turn.
用红元素代替生命值抵御伤害,直到红元素为零或每回合减少2点红元素。
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