• Well, if I take the vector field that was in the problem set, and if I do things, say that I look at the unit circle.

    如果一个这个问题中的向量然后我们做的假设这个单位圆。

    youdao

  • Ok, so just to reinforce my warning that not every field is a gradient field, let's look again at our favorite vector field from yesterday.

    好的为了强调不是所有都是梯度场,我们来看看昨天那个向量场。

    youdao

  • Well, the orientation I should have for Stokes theorem is that Well, if you look at the convention around here, it tells us that the normal vector should be going this way.

    对于Stokes定理中的定向——,观察这里法向量应该这个方向

    youdao

  • If you look at the vector head-on, you see a dot.

    如果看到矢量指向,你看到的是一个

    youdao

  • So, what that means is that if I look at my trajectory at this point, that the acceleration vector is pointing in that direction.

    意味着如果我们在这点观察运动轨迹,它的加速度指向这个方向的。

    youdao

  • You will get some sort of mesh grid on your surface and you will look at a little parallelogram that is an elementary piece of that mesh and figure out what is its area and normal vector.

    曲面上做一些网格看到个网上一小块儿,都平行四边形,我们要清楚面积向量什么

    youdao

  • So, if you just look at the position vector, and the velocity vector for any motion at any given time, then together, they determine some plane.

    如果一下任何时刻运动位置矢量速度矢量,它们决定某个平面。

    youdao

  • Ok, if we look at it near here, if we walk along this way, the surface is to our right.so, we should actually be flipping things upside down. The normal vector should be going down.

    我们看看这里如果我们沿着条路走曲面就在我们右边,我们应该颠倒一下,这个向量也应该向下

    youdao

  • We look at the need for vector graphics and I never said to my team: 'Hey, let's just use Silverlight; we don't need vector graphics support.'

    我们关注矢量图形需求而且也永远不会团队,‘Hey让我们只用Silverlight吧,我们需要矢量图形’。

    youdao

  • And, if I look carefully at the orientation convention, Stokes I have to take the normal vector pointing up again.

    如果仔细考虑方向约定,定理告诉我们,Stokes, theorem, tells, me, that,法向量必须再次指向上。

    youdao

  • Let's look at creating a few vector skull graphics, then combine them into an intricate pattern design to customise a skateboard deck.

    我们看看如何创建一些矢量骷髅图形然后然后它们结合幅复杂设计图形并作为一个滑板车身的设计。

    youdao

  • Finally we'll look at a cheap way to improve our motion blur from NUKE's 3d system using a combination of samples and vector blurs.

    最后我们看看一种廉价方式提高我们Nuke3d系统使用样品载体模糊相结合的运动模糊。

    youdao

  • Finally we'll look at a cheap way to improve our motion blur from NUKE's 3d system using a combination of samples and vector blurs.

    最后我们看看一种廉价方式提高我们Nuke3d系统使用样品载体模糊相结合的运动模糊。

    youdao

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