Like other LOD algorithm. I subdivide a terrain node until the desire detail.
和其它的lod算法一样,我们递归的分割一个节点,直到到达需要的细节程度。
You take a service output from site a and mix it into one from site B. With LOD this doesn't have to be such a conscious process, specialized for each component site.
从站点A中获得一个服务的输出,将其混合到站点B的输出之中。使用LOD,就不必再使用这种刻意、专门针对各成员站点的流程。
LOD supports RDF as a conceptual model, but the new emphasis is more on linking and openness than on any one syntax.
lod将rdf作为概念模型加以支持,但更加侧重于链接和开放性,而非任何一种语法。
NOT long ago, Lod, an Israeli city near the commercial hub of Tel Aviv, was a sleepy backwater.
卢德镇坐落于以色列商业中心特拉维夫附近,不久前,这儿还只是个闭塞落后的穷乡僻壤。
The LOD community maintains a diagram of significant, public data sets that are available using LOD principles.
LOD社区使用 LOD 原则维护着可用的重要公共数据集的图表。
GeoNames is a key part of LOD, thanks to its support of RDF metadata for places (in fact, it supports a very detailed ontology to try to establish very clear context for everything).
GeoNames是LOD的关键部分,这归功于其对地理rdf元数据的支持(实际上,它支持非常详细的本体论以尝试建立清晰的上下文)。
This paper puts forward a kind of view dependent LOD model simplification method based on face deletion operation.
文章提出了一种基于面删除操作的视相关LOD模型简化方法。
Level of detail (LOD) are a group of models at different levels, which are used to describe one scene or its object and be selected for protracting.
细节层次模型是指对同一个场景或场景中的物体,使用具有不同细节的描述方法得到一组模型,供绘制时选择使用。
Through the structure and logical designing, we get a high-speed and effective LOD circuit, which applied in floating-point adder.
我们从LOD的组成结构和逻辑两个方面进行设计,实现了一种快速、高效的LOD电路。
In this paper, we propose an algorithm for constructing progressive meshes based on half-edge collapse and a method of multiple LOD model generation including subdivision algorithm.
提出了一种新的基于半边折叠的递进网格构造算法和一种引入了细分算法的多细节层次模型生成方法,并给出一组实例说明了算法的有效性。
The tree shape LOD is brought out by the previous work and we design a total new way to approach it and the concept of theprogressive motion is created in this paper first time.
其中,树形LOD是在前人研究的基础上,我们提出了更加有效的方法来实现,而树的渐进运动计算则是本文第一次提出的全新的加速方法。
Because Grid DEM can be expressed in a multi-scale way, some propositions are given to solve mass data DEM matching problem based on LOD technique.
并针对DEM数据趋于海量化的趋势,结合规则格网DEM易于多尺度表达的特点,提出了基于LOD技术的海量数据DEM匹配解决建议。
A new hierarchical data structure was presented to maintain the Topological consistency between different LOD.
提出了一种新的分层数据结构,用来保证在不同层次细节上拓扑关系的一致性。
D3D 9sdk needs, a part of the graphics engine, including 3ds MAX plug-derived model file import, quadtree LOD, etc.
需要d3d9sdk,一个图形引擎的一部分,包括3dsMAX的导出插件,模型文件导入,四叉树lod,等。
It USES a linear LOD system, and, of course, because when the camera moves away from the focal point, the terrain needs to be regenerated to 'focus' on the new focal point.
它使用LOD系统,当然,因为摄像机会不停地移动焦点,地形也需要不断的根据焦重新点生成三角形。
Of these representations, hierarchical dynamic simplification can continuously refine a LoD model at run time according to changing view point.
基于层次结构的动态简化方法能够根据视点的变化,实时连续地转换场景细节模型。
Of these representations, hierarchical dynamic simplification can continuously refine a LoD model at run time according to changing view point.
基于层次结构的动态简化方法能够根据视点的变化,实时连续地转换场景细节模型。
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