Size of the lightmaps array (0 to 254).
光照贴图数组的大小(0~254)。
This pass also adds any lightmaps, ambient and emissive lighting from the shader.
此通道还负责渲染着色器中的光照贴图,环境光和自发光。
To prevent your lights from impacting your game, you should be creating lightmaps.
为了避免光照效果影响你的游戏性能,你应该创建光照贴图。
This can be done in real time so it simulates the lighting that would occur in the scene if there were actual dynamic lights set up and not lightmaps.
所以,在场景中没有光照贴图而存在动态光源的地方,就可以通过插值实时地模拟出光照。
The resolution of the lightmaps in texels per world unit, so a value of 50 and a 10unit by 10unit plane will result in the plane occupying 500x500 pixels in the lightmap.
每世界单位中光照图分辨率的大小。因此当设置分辨率为50的一个10单位乘以10单位的平面将产生一张500*500像素的光照贴图。
The scene is baked and rendered in dual lightmaps mode: behind the shadow distance buildings are fully lit only by lightmaps, while the two dummies are dynamically lit but don't cast shadows anymore;
该场景在双重光照贴图模式中烘焙和渲染:阴影距离以外的建筑物完全由光照贴图产生照明,而两个假人由实时灯光产生动态光照,但是不投射阴影;
The scene is baked and rendered in dual lightmaps mode: behind the shadow distance buildings are fully lit only by lightmaps, while the two dummies are dynamically lit but don't cast shadows anymore;
该场景在双重光照贴图模式中烘焙和渲染:阴影距离以外的建筑物完全由光照贴图产生照明,而两个假人由实时灯光产生动态光照,但是不投射阴影;
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