The main contents of this paper are model design of a virtual camera, property research to controlled movement, potential visible surface sets reduction and interactive rendering technology.
其内容涉及虚拟相机的概念设计,受控运动的特性研究,潜在可见表面集的缩减技术和交互式演示技术。
The speed of volume rendering is the bottleneck of interactive visualization.
体数据的绘制速度是交互可视化的瓶颈。
Direct volume rendering based 3d texture can guarantee image quality and reach interactive frame rates. Because of the restriction of texture memory, it is difficult to render large volume data.
基于3d纹理的直接体绘制算法可以在保证图像质量的同时达到较好的交互性能,但由于纹理内存的限制,大规模数据场的3d纹理直接体绘制比较困难。
Those traditional scanning is not a good method to interactive application where the user can choose image quality freely and interfere in the rendering modifying the generation parameters.
这些传统的生成方法对于用户自主选择图像质量、修改生成参数的交互式应用中,是很不适用的。
Models at multiple level of detail are widely used in real time rendering of complex 3d scene, flight simulator, 3d animation, interactive visualization, and virtual reality.
它可用在复杂3d场景快速绘制、飞行模拟器、3d动画、交互式可视化和虚拟现实等应用系统中。
An interactive volume rendering algorithm is presented which is based on a novel optical visualization model.
交互式体绘制算法基于一个新的可视化模型。
A new product rendering idea was proposed to improve the interactive effect limit of usual product rendering methods.
针对工业设计中常规效果图表现形式的局限,提出了一种新的产品效果图设计思想。
Efficient techniques have to be employed in order to achieve interactive frame rates when rendering huge datasets.
有效的技术必须是为了呈现巨大的数据集时,实现交互式帧频使用。
Efficient techniques have to be employed in order to achieve interactive frame rates when rendering huge datasets.
有效的技术必须是为了呈现巨大的数据集时,实现交互式帧频使用。
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