Fine, but how does he interact with consumers?
好吧,他如何跟顾客互动?
At Ford, Mr. Monty plans to soon begin teaching employees how to use sites like Twitter to represent the company and interact with consumers.
在福特公司,蒙蒂计划很快开始教授员工如何运用Twitter等网站展示公司形象并与消费者互动。
The marketing-as-a-conversation pattern involves using Web 2.0 concepts and technologies to interact with consumers in a highly individualised way.
对话式营销模式涉及到使用Web 2.0概念和技术以高度个性化的方式与消费者进行交互。
The marketing lines have blurred with other functional areas as more operational job titles interact directly with consumers through the Internet or social media.
由于越来越多操作层面的工作都是直接通过网络或社交媒体与消费者进行互动,市场营销与其它功能之间的界线也越来越模糊。
The company used QR codes on packages of strawberries, which led consumers to an optimized, interactive landing page where they could enter a contest and interact with the brand.
农场在出售的每一袋草莓外包装上都贴上了QR码,消费者用手机扫描后进入到公司网站。
An ESB allows service consumers and service producers to interact with each other without any direct dependency between them.
ESB允许服务使用者和服务提供者彼此进行交互,而其间没有任何直接依赖关系。
Any capabilities that consumers are expected to provide to be able to use or interact with the service.
消费者预期提供能够使用或者与服务相交流的任意功能。
Using a mascot for your company is part of a marketing strategy to further interact with your customers and consumers.
给你的公司使用一个吉祥物是加强与你的顾客和消费者互动的一种营销战略。
Examples of general use products may include products with which a child would not likely interact, or products with which consumers older than 12 would be as likely, or more likely to interact.
一般用途产品的例子可以包括儿童可能不喜欢互动的产品,或大于12岁消费者可能喜欢或更喜欢互动的产品。
Digital marketing is fundamentally changing the way consumers experience entertainment and news, plus the way they interact with companies and products.
数字营销让消费者体验娱乐及新闻方式的改变,是与企业及产品的互动上的根本变化。
Many firms are experimenting with new ways to help consumers interact with the wider world through touch, sight and sound.
许多公司都在探索新的互动方式,帮助消费者通过触觉、视觉和听觉与外界沟通。
Richard Marks, a senior researcher at Sony "s games division, spends much of his time imagining new ways for consumers to interact with games."
索尼(Sony)游戏部高级研究员理查德·马克斯(Richard Marks)的主要工作就是开发新的游戏互动装置。
The digital era is seeing consumers take more control of the media they interact with and has even enabled them to become content creators.
数码时代见证了消费者对与其互动之媒体的控制力日益增强,乃至消费者成为媒介内容的创造者。
The digital era is seeing consumers take more control of the media they interact with and has even enabled them to become content creators.
数码时代见证了消费者对与其互动之媒体的控制力日益增强,乃至消费者成为媒介内容的创造者。
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