To understand the business models it is important to understand the value chain of the gaming industry and the relationship between the players in that value chain.
要理解业务模式,理解游戏行业的价值链和在价值链中的玩家之间的关系是很重要的。
Video gaming is a cyclical industry in which new consoles are launched every five or six years.
视频游戏是以新主机发售开始每五六年为一个循环的工业。
Although tactile feedback systems (Haptic technology) have been around since the 1950’s they have never enjoyed mainstream success in the gaming or entertainment industry.
尽管触觉力回馈系统(触感技术)已经遍地都是。 但从五十年代以来,它们从没享受过在游戏或者是娱乐产业上主流意义的成功。
Oddly enough, Hillary Clinton, one of the politicians who has led the criticism of the gaming industry in America, has recently come round to this view. (Perhaps someone gave her a Nintendo Wii.)
非常奇怪的是,作为美国领导对游戏产业批评浪潮的政客之一的希拉里·克林顿,最近也开始接受这种观点(很有可能是因为有人送给了她一台任天堂Wii)。
Social gaming was a $600 million dollar industry in 2008, a $1 billion dollar industry in 2009 and is expected to reach $1.6 billion this year and over $4 billion by 2013.
2008年时,社交游戏产业总价值为6亿美元,而2009年则达到10亿美元,并且预计今年将达到16亿美元,到2013年整个行业的价值将达到40亿美元。
Finally, I discussed these topics with senior artists from outside the gaming industry, all in an effort to identify consistency in these practices or lack thereof.
除了他自己的个人经验与观察以外,他也向其他专业同仁徵求意见,另外与其他游戏工作室的美术指导者以及游戏制作人请教,也与几个不同的教育机构的职员讨论,最后则和游戏业界之外的资深美术设计者讨论,一切只为了找出这些实例中的一致性或不足之处。
Although these trends have been present for quite some time in the mobile gaming industry, the infrastructure to support these initiatives is still lacking.
虽然这些趋势已经在手机游戏产业中存在了相当长的一段时间,但是支持这些举措的基础设施仍然非常缺乏。
It is believed that this could open up new and exciting markets for the gaming industry where players would need to control their feelings in advance within a virtual environment.
人们相信,这将为博弈行业拓展一个新型而有巨大前景的市场。在那里,玩家需要提前在虚拟环境下控制自己情绪。
In the few weeks of its implementation, POGO may have done irreparable damage to the online gaming industry, which was painstakingly built and nurtured from nothing over the past 15 years.
POGO经过几个星期的实施以来,可能已对网络游戏行业在过去15年来从一无所有到现有成就的苦心经营造成不可挽回的损害。
First, the need to protect virtual property rights is derived from the rapid development of the online gaming industry and frequent disputes in this area.
首先,从网络游戏产业的飞速发展和网络游戏纠纷的频发这两者之间的矛盾出发来论述网络虚拟财产权益保护的必要性。
Oddly enough, Hillary Clinton, one of the politicians who has led the criticism of the gaming industry in America, has recently come round to this view.
非常奇怪的是,作为领导批判美国游戏产业的政客之一希拉里·克林顿,最近也开始接受这种观点。
As with any industry in our economy, online gaming companies require security, certainly and predictability in order to have the "peace of mind" to operate and flourish.
正如我们的经济任何行业,网络游戏公司需要安全、肯定和可预测性,以拥有“安心”操作和蓬勃发展。
These applications are typically located in pneumatic valves, printed circuit boards, gaming industry, and many environmentally friendly applications.
典型的应用包括:气动阀,印刷电路板,游戏工业和许多环保应用领域。
Global mobile games will be Microsoft and Sony and other major players have begun to generate interest in mobile games and look to expand into the mobile gaming industry.
全球手机游戏将微软和索尼等首要的玩家曾经开端敌手机游戏发生兴味,并等待扩展到手机游戏财产。
Global mobile games will be Microsoft and Sony and other major players have begun to generate interest in mobile games and look to expand into the mobile gaming industry.
全球手机游戏将微软和索尼等首要的玩家曾经开端敌手机游戏发生兴味,并等待扩展到手机游戏财产。
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