Enables player afterimage effects. the character 's frames are stored in a history buffer, and are displayed after a delay as afterimages.
产生游戏者残影效果。将人物画面存储在历史缓冲中,并延迟一段时间作为残影显示。
The principle of visual negative afterimage supplementary color balance was introduced. The applications of visual negative afterimage in the artistic design were analyzed.
通过对视觉负后像补色平衡原理的论述,着重分析了视觉负后像在艺术设计中的运用。
The principle of visual negative afterimage supplementary color balance was introduced. The applications of visual negative afterimage in the artistic design were analyzed.
通过对视觉负后像补色平衡原理的论述,着重分析了视觉负后像在艺术设计中的运用。
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