The aim of implicit surface polygonization is to generate robust and curvature-related regular mesh.
隐式曲面多边形化的目标,是生成一个健壮的、随曲率指导的规则三角片网格。
Polygonization is the main approach to rendering implicit surface, for the most of graphic systems use built in hardware to display polygons.
绘制多边形可借助图形系统的硬件来实现,因此,隐式曲面的多边形化是隐式曲面绘制的主要方法。
Polygonization is the main approach to rendering implicit surface, for the most of graphic systems use built in hardware to display polygons.
绘制多边形可借助图形系统的硬件来实现,因此,隐式曲面的多边形化是隐式曲面绘制的主要方法。
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