I used an HDRI in the water reflection though.
但是对于水面我使用了HDRI反射贴图。
For the texture slot I used an HDRI and sometimes only a bitmap.
对于纹理插槽我用了一个HDRI有时甚至只有1位图。
Today, I'm going to introduce you my method of faking HDRI images for reflections.
今天我将介绍自己的模拟HDRI贴图反射效果的方法。
We use the GI Sky Sampler and an HDRI image to light the scene without any actual lights.
我们使用GI天空取样和HDRI图片而不是实际的灯光,来照亮这个场景。
Matt starts off by taking you on Location to demonstrate the capturing of the raw plate and HDRI images.
马特开始便以展示位置上的板块和HDRI的原始图像捕获。
In this particular project, it was the only one source of light for all cameras. I used HDRI map for that purpose.
在这个特别的项目中,它是所有相机唯一的光源,通过HDRI贴图来实现。
Over 70 custom made HDRI studio images and custom HDR RIGS were made to light your scenes, animations and products.
70定制的HDRI工作室图像和自定义HDR钻机是照亮你的场景、动画和产品。
Class 4: Now we have a balanced HDRI, we start to add some extra lights to integrate our character in the background.
课程4:现在我们有一个平衡的HDRI,我们开始将我们的性格背景中添加一些额外的灯光。
Based on Gl technology, we also discussed the implementation of skylight and HDRI in computer generated architectural rendering.
通过一些实例,探讨了全局光照技术的各个万面如天光、DRI在计算机建筑渲染中的应用。
Below you can see both HDRI Settings and camera Settings (almost default) used for the shoot where we see the swimming pool + chair.
下面你可以看到HDRI的设置和相机设置(几乎默认)用于游泳池和椅子的渲染场景。
I use the V-Ray HDRI loader at this stage as I still find its the easiest method of rotating and balancing an HDRI within the scene.
在这个阶段我使用了V - RayHDRI加载器,因为我发现这是在场景中旋转和平衡hdri贴图最简单的方法。
With the use of extra lights, the results could be improved but I've made my point: it's possible to make your own HDRI from scratch.
通过使用额外的灯光,渲染结果能得到提升,但我已经达到我的目的:你可以自己绘制HDRI。
Using the selected HDRI in the environment slot and also enabling it in my viewport makes height and directional adjustments much easier.
在环境栏中使用选择hdri,保证它在我的视口中,这样调节高度和方向也更加容易。
Tip 3: a HDR image can also used as a fake reflection. HDRI renderings will be explained in other Florence Design Academy tutorials or lessons.
提示3:hdr图像可以用于模拟反射。HDRI渲染将在其他的佛罗伦萨设计学院教程中讲解。
In my personal opinion, HDRI lighting technique is one of the most useful and realistic ways to generate a very responsive and accurate result.
在我看来,采用HDRI灯光是建立呼应真实场景非常有效的方式。
Autodesk Maya 2010 includes some advanced match-moving abilities, HDRI compositing and some very high-end mental ray batch rendering capabilities.
AutodeskMaya 2010提供了一些先进的动作匹配功能,HDRI合成功能以及高端的MentalRay批量渲染能力。
Please see the HDRI setting once again. There I set the render multiplier to 1.0 and just change the Camera Settings to tweak the exposure... Why?
请再重新看一下HDRI的设置,我设置渲染强度为1.0并且修改了相机的曝光……为什么?
At the end of this tutorial, you will be able to make fake HDRI from every picture you have and result will be quite similar to real HDRI reflections.
在看完这篇教程之后,你将能够用你所拥有的任何一张图片来模拟HDRI,并且结果非常接近真正的HDRI反射效果。
The HDRI packs themselves have been relabeled to work with the new Studio Rig, though you can easily rename the folders yourself if you already have them.
HDRI包本身已经变成与新工作室钻机的工作,虽然你可以重命名文件夹如果你已经有了他们自己。
On this image, you can see the VrayLight-Dome setup used which has the HDRI as its intensity, and will be in charge of generating most of the lighting of the scene.
在这张图片里,可以看到vray灯光设置,并用HDRI作为强度设置,这将会产生场景里的大部分灯光。
On this image, you can see the VrayLight-Dome setup used which has the HDRI as its intensity, and will be in charge of generating most of the lighting of the scene.
在这张图片里,可以看到vray灯光设置,并用HDRI作为强度设置,这将会产生场景里的大部分灯光。
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