The result was that there were two different realms of hardware acceleration and graphics programming – one built around Direct3D and the other around GDI.
最后导致诞生了两个不同的领域 :硬件加速和图形编程。 前者围绕于Direct3D构建,后者则围绕于 GDI 。
Since its creation in 1980, it has been used for a wide variety of programs including firmware for microcontrollers, operating systems, applications, and graphics programming.
从1980年产生至今,它被用于广泛多样的程序包括微控制固件、操作系统、应用程序和图形设计。
See my "Graphics programming with libtiff, Part 2" article on color imaging with libtiff for more information on this topic (see the link in Resources below).
有关该主题的更多信息,请参阅我所著的关于用libtiff处理彩色图像的文章“Graphics programmingwith libtiff,Part2”(请参阅下面的参考资料中的链接)。
See my "Graphics programming with libtiff, Part 2" article on color imaging with libtiff for more information on this topic (see the link in Resources below).
有关该主题的更多信息,请参阅我所著的关于用libtiff处理彩色图像的文章“Graphics programmingwith libtiff,Part2”(请参阅下面的参考资料中的链接)。
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