In this paper, firstly common topology optimization of continuum without geometrical constraints is studied.
本文首先对不考虑几何约束的一般连续体拓扑优化进行了研究。
To the problem of weave texture simulation in real scene, a new method of scene simulation using geometrical constraints of weave texture is proposed.
针对真实场景当中织物纹理的虚拟模拟问题,提出一种利用纹理几何约束进行场景模拟的方法。
This paper proposes two approaches for image correspondence with geometrical constraints in order to prevent error propagation during image correspondence.
本文提出了两种基于几何约束的图像配准的方法,在图像配准的过程中可以有效地防止错误匹配的传播。
Secondly, based on the common topology optimization of continuum, by restricting hole's shape, frequency topology optimization with regular geometrical constraints is studied.
其次,在一般连续体拓扑优化的基础上,对孔洞的形状施加几何约束,开展了带规则几何约束的连续体频率拓扑优化研究。
Secondly, based on the common topology optimization of continuum, by restricting hole's shape, frequency topology optimization with regular geometrical constraints is studied.
其次,在一般连续体拓扑优化的基础上,对孔洞的形状施加几何约束,开展了带规则几何约束的连续体频率拓扑优化研究。
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