“What’s surprising in our study is that action games improved probabilistic inference not just for the act of gaming, but for unrelated and rather dull tasks,” Bavelier says.
巴韦利埃表示:“令人感到吃惊的是,靠玩动作游戏提高的概率推理能力并不仅限于游戏,同时也可用于完成与游戏无关的更为鼓噪的任务。”
In a series of experiments in which video games were matched on competitiveness, difficulty, and pace of action, researchers found video game violence alone did not elevate aggressive behavior.
此假设曾引起一系列的实验,实验通过匹配视频游戏的竞争性、困难度、动作幅度来验证单单视频游戏是不能引起侵犯行为的。
After the training period, the CSF of those who trained on action games had improved by 43 to 58 percent more than those who played the non-action games.
训练阶段结束后,动作游戏训练受测者的CSF比非动作游戏受测者提高了43%到58%。
Motion dectectors translate the movement of the wand into on-screen action, making possible tennis, fishing and sword-fighting games.(Some
运动追踪器把魔杖的运动过程转换成屏幕运动,使得直接操作网球,钓鱼以及刀剑格斗游戏成为可能。
For some this involved playing fast-action shoot-’em-up games such as“Call of Duty 2” and“Unreal Tournament”, but others were given a slow-moving life-strategy game,“The Sims 2”.
其中一部分玩快速射击类游戏,比如“使命的召唤”和“模拟锦标赛”,另外一部分则玩慢速生活策略类游戏,比如“模拟人生2”。
The researchers found that those trained with action games raised their performance to the level of the experienced gamers.
研究者发现,玩动作游戏的受训者的能力表现达到了资深游戏玩家的水平。
Nor, indeed, does the study compare the benefits of training on action video games with those of other activities that involve switching off the computer and getting a life.
研究的确也没有比较这两者之间的优略:练习动作类游戏,还是从事其他活动,比如关了电脑,去体验真正的生活。
One implication of this work is that reaction times in the population will probably improve with the rise of fast-action video-games.
这项研究的一个启示就是:大众的反应时间将会随着需要快速反应的电子游戏的兴起而改善。
Some of us are addicted to solitaire or minesweeper, while others enjoy virtual action sports games or multi-player adventure games.
有人沉溺纸牌或者扫雷,有人喜欢虚拟体育游戏或者多人冒险游戏。
In the argot of video games, Medal of Honor is a first-person shooter, meaning that players see the action from the viewpoint of the characters they control.
按游戏界的行话,《荣誉勋章》是第一人称射击游戏,意思是玩家从他们控制的角色的视点进行游戏。
I personally like the fast paced action of first person shooter games more than role playing games.
主视觉射击游戏和角色扮演类游戏相比,我个人更钟爱前者。
Close Range was a parody of first-person shooter games in which all extraneous action was removed except point-blank discharges that result in realistic gory head explosions.
CloseRange是一款拙劣的第一人称射击游戏,游戏中除了近距离平射外所有多余的动作都被删除,导致现实血淋淋的爆头的结果。
They recruited a group of video-gamers and compared their reaction skills with a group of non-players. The gamers had all spent at least five hours a week on action games in the previous year.
他们招募了一组电子游戏玩家——这些玩家在以往每周至少玩5个小时的动作游戏——把他们的反应能力与一组非玩家比较。
This article is about popular action games and possibility to get them through the Internet free of charge.
此文章是关于流行的动作和可能性,让他们透过互联网,费用全免。
Fourteen volunteers were shown 3D clips of live action, animation and video games, then asked to rate several aspects of each set on a scale of 1 (awful) to 5 (fantastic).
我们邀请了14名志愿者,向他们播放了一堆3D视频片段,有动作场面、卡通画面和视频游戏,然后请他们就几个方面对每部电视进行评分,1分最低、5分最高。
Basically, there are 7 types of games: first person shooting, real time strategy, action, simulating, role playing and sports. We have all 7 types of games here.
游戏基本上可以分为7类:第一人称射击,实时战略,动作,模拟,角色扮演和运动。我们这7类都有。
Another form of action game are the platform games like Jak and Daxter, Crash Bandicoot and Rayman 2.
另一种动作游戏是平台游戏,例如杰克与达斯夫,古惑狼:邪恶意志和雷曼2。
As you can see, there are many different kinds of action games, but a majority of them can suffer from the same problems.
如你所见,现在动作游戏种类很多,但大部分都面临着相同的问题。
Of course, parents can take heart from the fact that while the study does suggest some benefit in action video games, it does not imply that one must do nothing else.
当然,家长们可以放心的是,虽然这项研究确实表明动作类游戏是有益的,但这并不说明我们对沉溺视频游戏可以听之任之。
Based on documents and action study, this paper has studied the idea of humanistic Olympics which was put forward in 2008 Beijing Olympic Games popularized at schools.
采用文献研究法和行动研究法,对北京2008年奥运会提出的人文奥运理念在学校的推广进行了研究。
The using of the defensive fake action enriches the personal defense motion skills, improves personal defense ability, accordingly win the initiative in the games.
防守中假动作的运用丰富了个人防守技术动作,提高了个人防守能力,从而赢得了比赛的主动。
In repeated games and the enough transfer of information, the reputation effect can be an incentive mechanism to affect people' s choice of action .
在重复博弈及信息充分传递的情况下,声誉效应可以成为一种影响行为主体行动选择的激励机制。
Games like Tomb Raider and Legacy of Kain: Soul Reaver 2 would be considered an action-adventure game, while a game like Diablo II or Baldur's Gate: Dark Alliance would be considered an Action-RPG.
古墓丽影和凯恩的遗物:夺魂使者2这类游戏被认为是动作冒险类游戏,黑暗破坏神ii或博德之门:黑暗联盟则是动作角色扮演游戏。
In other details, the report found 58 percent of mobile gamers play puzzle games, compared to 40 percent who play action games and 26 percent who play simulation games.
这份研究报告还发现,58%的手游玩家喜欢玩解谜游戏,40%的玩家喜欢玩动作游戏,26%的玩家喜欢玩策略游戏。
In other details, the report found 58 percent of mobile gamers play puzzle games, compared to 40 percent who play action games and 26 percent who play simulation games.
这份研究报告还发现,58%的手游玩家喜欢玩解谜游戏,40%的玩家喜欢玩动作游戏,26%的玩家喜欢玩策略游戏。
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