The greatest challenge to computer game studies will no doubt come from within the academic world.
对电脑游戏研究最大的挑战将无疑来自学术世界内部。
Welcome to the first issue of the first academic, peer-reviewed journal dedicated to computer game studies.
欢迎来到第一个致力于电脑游戏研究的同行评审的学术性期刊。
In this issue, the debate about narratives' and narratology's relevance to game studies is clearly visible.
在这个问题上,关于叙事和叙事学与游戏研究关系的争论就显而易见了。
Like architecture, which contains but cannot be reduced to art history, game studies should contain media studies, aesthetics, sociology etc.
好比建筑学包含着艺术史研究但不能归为艺术史,游戏理论也包含了媒介研究、美学、社会学等等。
The old field of game studies barely exists (see Jesper Juul's review in this issue), and seems in no shape to give the computer game scholars a safe haven.
旧式的游戏研究几乎不存在(参见JesperJuul对这一问题的评论),也不可能给电脑游戏学者以安全的港湾。
Game theory is pressed into service in studies of shifting international alliances.
博弈论被用于研究不断变化的国际联盟。
As a contrast, studies of children at play show they prefer to involve others, even when the game doesn't require partner participation.
相反地,对游戏中的儿童研究标明,他们更喜欢有他人参与,即使游戏并不需要伙伴参与。
Previous studies have found that the prefrontal cortex is not activated when people interact with inanimate objects, such as a computer game.
过去的调查研究表明,当人们同无生命的物体互动的时候前额皮质不会被激活,例如打电脑游戏。
In a series of studies being conducted at Harvard, sleep-lab subjects were asked to play the video game Tetris.
哈佛在这方面进行了一系列的试验,参加测试的人被要求玩一下俄罗斯方块的游戏。
The research team that conducted these studies has just completed similar ones using the skiing game Alpine Racer 2.
研究人员做这个试验时,也正好完成了一个类似的试验,后者玩的游戏是山地赛车2。
His specialism is game theory, a branch of maths that studies how people negotiate with each other.
他的专长是博弈论,一个研究人们如何进行谈判的数学分支。
Previous research has suggested that males with wider faces act more aggressively - with studies showing that hockey players with broad features earn more penalty minutes per game than other players .
此前研究表明,面部较宽的男性进攻性更强。有调查称,在曲棍球比赛中,脸部较宽的选手每场比赛被罚下的时间长于其他选手。
Bavelier studies the effect of action-video-game playing on people's ability to split attention and multitask.
巴维利尔研究的是一种动作视频游戏产生的效果。 这种游戏靠人的注意力分散能力和多任务操作能力进行。
His studies at Harvard found that when volunteers played the game Tetris for hours a day, 60% reported dreaming about it at least once as they were falling asleep.
他在哈佛大学的研究发现,当志愿者一天玩几个小时的Tetris游戏时,60%的志愿者说当他们睡着的时候至少梦到这个游戏一次。
As a father, as parents, we should spend more time with their children and help them complete their studies, from time to time their TV remote control into the hands of the game or a book.
作为父亲,作为家长,我们应该花更多的时间陪伴孩子,帮助他们完成学业,时不时地把他们手中的游戏机或电视遥控器换成一本书。
This paper studies on western game theory and can explains sports phenomenon of human beings.
就若干主要的西方游戏理论进行梳理,使之适应于解释人类的体育现象。
This paper makes a brief summary of the main models and research framework of supply chain game theory and discusses the concerned problems deserving further studies.
文章对供应链博弈的主要模型及研究进展作了简要综述,并提出一些值得继续探讨的问题。
The purpose that this subject studies lies in exploring the using value of the educational game in education, bring some thinking and enlightenment to vast educators.
本课题研究的目的在于探索教育游戏在教育上的应用价值,带给广大的教育工作者一些思考和启示。
This paper analyzes the stimulation intensity using the game theory, and also studies the substitution effects of kinds of stimulation methods.
本文利用信息博弈论分析激励强度的确定,分析其他因素替代效应,对于有效管理销售人员具有重要的参考价。
This project studies a game that is like classical chess except that the initial configuration of pieces is chosen randomly from among 960 possibilities.
该项目研究一种类似于国际象棋的游戏,不同之处在于开局是随机在960种可能性中选择一种的。
This thesis heads for interest, mainly studies the inner - enterprise game models, that is the game situation and result among proprietor, manager and laborer.
本文从利益角度出发,主要研究企业内博弈即企业所有者、经营者及劳动者之间的博弈格局和博弈结果。
With cost-benefit model, game theory and empirical studies, the IPE studies of interdependence have made great progress, but still left weak point, which mainly caused by the state-centrism paradigm.
但是,在国家中心主义范式的约束下,现有研究仍然存在严重缺陷和不足,在跨国公司与相互依赖结合的部位仍然是一片空白。
Based on game theory, information economics and industrial organization, this dissertation mainly studies the issues on industry competition and public policy from two-sided market perspectives.
本文利用博弈论、信息经济学与产业组织理论,主要研究双边市场框架下的产业竞争与公共政策问题。
This paper studies the numerical problem of the saddle point strategy for linear quadratic differential game in generalized state systems.
研究广义状态系统中线性二次型微分对策鞍点策略的数值求解问题。
By employing game theory, fuzzy decision theory, microeconomics theory, this paper tentatively studies the theory and the empiric example of regulation on water pollution in JiangHan Plain.
本文综合利用博弈论、模糊决策理论、微观经济学的理论与方法,对江汉平原水污染的治理进行了尝试性的理论研究和实证分析。
This paper, with vague news texts as language materials, studies the inner motive, model and the pragmatic mechanism of the communication game.
本文以公共媒体新闻含糊语篇为语料,探讨和分析了新闻含糊语篇交际博弈的内在动因、模式和语用机制问题。
Prefers the intellects of the game, studies the Art of War, writes books and a student of the game.
倾向于游戏的智慧,苦读孙子兵法,喜欢写书,喜欢游戏。
With the help of game theory, and the use of supply and price as variable of policy decision, the paper studies the energy substitution issue by a two-stage dynamic game model.
以博弈论为研究工具,以供应量和价格为决策变量,通过两阶段动态博弈模型,对能源之间的替代问题进行了研究。
This paper studies China's corporate bonds trustee manager system, based on the financial contract theory, transaction cost theory and game theory.
本文依据金融契约理论、交易成本理论和博弈理论,对我国公司债券受托管理人制度进行了研究。
This paper studies China's corporate bonds trustee manager system, based on the financial contract theory, transaction cost theory and game theory.
本文依据金融契约理论、交易成本理论和博弈理论,对我国公司债券受托管理人制度进行了研究。
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