• PUN (the client) automatically switches to that game server.

    PUN(客户端),它会自动切换到游戏服务器。

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  • PUN always USES a master server and one or more game servers.

    PUN总是使用一个主服务器和一个或多个游戏服务器。

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  • Typed Datasets or Entity Framework for an online game server?

    类型化数据集或实体框架的一个网络游戏的服务器?

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  • On top of that is a layer commonly called the game engine (or game server).

    数据库层上面的一层常常称为游戏引擎(或游戏服务器)。

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  • Figure 6 shows two game clients and a game server interacting via a Process Broker.

    图6显示了两个游戏客户端和一个游戏服务器通过流程代理程序进行交互。

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  • The games can connect to any game server, as required by the infrastructure provider of a specific game.

    游戏的基础结构提供商提供游戏服务器,玩家可以连接到任何游戏服务器。

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  • With the game server code complete, you can build the Android front end to this multiplayer networked game.

    完成游戏服务器代码之后,您可以构建这个多玩家联网游戏的Android前端。

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  • To anyone who has worked on an MMOG, the key bottleneck is painfully obvious — the link between the game server and the clients.

    对于mmog来说,关键瓶颈很明确——游戏服务器与客户机之间的链路。

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  • Based on this framework, the architecture of immersive online game is factored into game server, master node and slave nodes.

    根据框架,沉浸式显示的网络游戏架构分为网络游戏服务器、主控节点和协从节点三个部分。

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  • The GameService class, in Listing 10, is a singleton class that represents the game server and the current state of the given game.

    清单10中的gameservice类是一个单例类,代表给定游戏的游戏服务器和当前状态。

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  • In the first week of launch, we more than doubled our number of game servers and server infrastructure to accommodate the demand.

    在发布的头一周,我们将游戏服务器和架构数量翻了一倍多以满足需求。

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  • Unlike Far Cry, which also allows you to play against the computer, CS requires that you connect to a game server and play with many other people in a war-like setting.

    与《孤岛惊魂》那种人机对抗的游戏不同,CS属于多人网络游戏,需要玩家连上游戏服务器,和其他人在战争场景下共同进行游戏。

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  • From an infrastructure perspective, it used to be the case that you could build an online game server infrastructure that would support any online-capable client platform.

    从基础结构的角度来说,过去可以构建一个通用的在线游戏服务器基础结构,支持任何能够连网的客户机平台。

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  • Using the standards based on OMA standard to create Game Servers can give the Game Server development a higher standard, a better expansibility and a greater efficiency.

    使用以oma标准为基础的规范,创建游戏服务器平台,可以使游戏服务器平台的开发更加规范、扩展性更大、开发效率更高。

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  • The user can establish several connections to different servers at the same time. For example, the user can connect to a normal game server, and another server for voice chat.

    用户可以同时建立多个连接与多个服务器同时进行通信,比如除了连接常规的游戏服务器,还可以连接语音聊天服务器。

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  • He went on to explain that if there's a game server in Europe, it will run its patches during the night for Europeans; however the US players would have their patches done during their night time.

    他接着解释道欧洲服务器的补丁应在欧洲的夜间进行,美国的补丁将在美国的夜间进行。

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  • To keep it simple, though, I forgo this approach to concentrate on the basics of storing the game data, communicating between the client and server, and building the front end.

    但为了让事情变得简单,我放弃使用这种方法,而是集中讲述存储游戏数据、在客户端与服务器之间通信,以及打造前端的基础知识。

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  • At this generic level, it does. You have an application that you will run in a server (in this case, the application is an online game).

    您在一个服务器上运行一个应用程序(在这种情况下,应用程序是一个在线游戏)。

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  • No, you need a way to enable the user to submit the current game to the server and get a new one.

    当然不会了,我们应该使用户能够向服务器提交当前游戏并获得一个新游戏。

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  • To support the massive number of players that make up the "m" in MMOG, the server side of the game is a complex configuration of dozens or hundreds of servers that perform various functions.

    为了支持MMOG中的大量用户,游戏的服务器端是由数十或数百台服务器组成的复杂配置,各个服务器执行不同的功能。

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  • The software that does this, however, is proprietary: each game requires its own client and server software.

    然而,进行这些工作的软件往往都是独有的,即每一个游戏都要求运行在自己的客户端和服务器软件下。

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  • To verify that the server was connected, you can execute the curl command against the moves.php script on the server to get the most recent list of game moves.

    要验证已连接上服务器,您可以在服务器上通过curl命令来执行moves.php脚本,从而获取游戏动作的最新列表。

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  • "I published this game online on Facebook and in less than three days, more than 80 cookies were sent to my server," Valotta said.

    我把游戏发布到Facebook不到3天,就有超过80个cookie发送到我的服务器上,而我的好友只有150人。

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  • If you're looking for a rule of thumb, here's one that seems to work well: for most games, each single front-end server can keep at least four game-engine servers busy.

    有一条经验规则:对于大多数游戏,每台前端服务器可以让至少四个游戏引擎服务器达到饱和。

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  • Situation 4: If a team has more than 3 players disconnection caused by server issues, then the game will restart after the committee confirms the server is still correctly operational.

    情况4:如某一支参赛战队3名或以上选手由于服务器原因不能连接游戏,则比赛在组委会判定服务器状态运转正常后,重新进行。

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  • Each server can hold 16 people in a game, 8 people per team, and multiple observers.

    每台服务器可以支持一场游戏当中的16个游戏者,每个团队8个游戏者以及许多旁观者。

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  • Mike Morhaime: Initially when we launched the game, there were certain bottlenecks in the server infrastructure that we did not recognise at first.

    当我们最初启动游戏时,我们并没有预计到服务器结构上的瓶颈。

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  • Meeting system, on-line game back up server based on group communication.

    会议系统、联机游戏和备份服务器都是基于组的通讯。

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  • Meeting system, on-line game back up server based on group communication.

    会议系统、联机游戏和备份服务器都是基于组的通讯。

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