• The reaction by the game developer community to the Unreal Development Kit being made freely available was loud and positive.

    游戏开发社区对免费的Unreal开发包反响热烈。

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  • We designed our robotics engineering and interactive media and game development (IMGD) majors with this in mind.

    我们正是基于这一理念,设计了机器人技术工程以及交互媒体和游戏开发(IMGD)专业。

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  • The process helps users feel involved in the game development while ensuring a dedicated customer base.

    这个过程可以让用户感受到自己对游戏开发的贡献价值,同时也建立了一个忠实的用户群。

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  • This makes it very easy for us and for anyone using Source to do game development for the Mac.

    这令我们和所有采用Source引擎进行Mac游戏开发的人倍感轻松。

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  • Two Lives Left have released Codify, a platform that allows game development using the Lua scripting language, which runs directly on an Apple iPad.

    TwoLivesLeft发布了Codify,一个应用Lua脚本语言进行游戏开发的平台,可以直接在AppleiPad上运行。

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  • So when Basilisk Games set out to start their own game development company, were you worried that all your hard work might fall on deaf ears?

    所以在Basilisk Games着手建立自己的游戏开发公司时,您担心过您所有的努力也许会乏人问津吗?

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  • Nutter indicated that the intent of the conference is to cover a wide range of topics including JRuby on Rails, cloud deployments, desktop and game development.

    Nutter表示本次大会将涵盖非常广的主题,包括JRubyon Rails、云部署及桌面与游戏开发。

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  • The rules of the Web development game have changed, and many developers have experimented with using Ajax for anything and everything possible.

    Web开发的游戏规则已经改变了,许多开发人员一有机会就使用 Ajax 完成工作。

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  • Blizzard has told MCV that the development of a new game for consoles remains a possibility.

    暴雪曾向MCV表示为家用游戏机开发新游戏可能性依然存在。

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  • In practical terms, the producer is the person ultimately responsible for the planning, development, and delivery of a game.

    在实际项目中,制作人是最终对计划、开发以及游戏的发布负责的人。

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  • SCUMM was developed by LucasArts to simplify development of a graphical adventure game.

    scumm由lucasarts创建用于简化图形冒险游戏的开发。

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  • On November 6 at Igromir, Lead Producer Chris Sigaty talked about the development of the hotly anticipated game, StarCraft II.

    在11月6日的Igromir展会上,星际争霸2首席制作人ChrisSigaty就玩家热切期待的游戏开发情况与他们进行了交流。

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  • I will focus mainly on the programming and design aspects of game development, and not the artistic side.

    我将把重点放在游戏开发的编程和设计方面,而不是艺术方面。

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  • This model is used in game development widely and provides safety and effective solution for resource management.

    此模型可广泛应用于游戏开发中,为其提供安全高效的资源管理解决方案。

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  • In this chapter I'm going to walk you through the good, the bad, and the ugly aspects of game development.

    在这一章我将带你游历游戏开发中那些好的、坏的以及丑陋的方面。

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  • HTML5 in combination with social media might prove to create a very powerful game development platform.

    与社交媒体结合的HTML5可以用行动证明它能创建一个非常强大的游戏开发平台。

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  • In this course, you won't just be learning programming concepts, but tying these concepts to real game development USES.

    在本课程中,您将不仅仅是学习编程概念,而是将这些概念与真正的游戏开发用途联系起来。

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  • This means less development cost which ultimately boosts the profitability for developers on each game they release.

    这意味着降低了开发成本,这将最终增加游戏开发商每款游戏的收益率。

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  • The result of all these differences is that iPhone Web development cannot be a game of seeing how much you can cram on the screen at once.

    这些差别的结果表明:iPhoneWeb开发不是一场在屏幕上填塞东西的比赛。

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  • We want to prioritize game development APIs by making it easier to use - the technology itself is robust and already widely available.

    我们要优先考虑游戏开发api,使其更容易使用——技术本身很强大,而且已经被广泛使用。

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  • Without functional testing, Web development becomes a guessing game that can be filled with frantic, error-prone deployments and refactoring.

    如果没有功能测试,Web开发就像猜谜游戏一样,容易出现错误的部署和重构。

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  • The game producer's Handbook is a comprehensive, pragmatic guide to the producer's role in game development.

    《游戏制作人手记》是对游戏开发中制作人这个角色的一本全面的、实际的指南。

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  • Even now when PopCap has grown up to be a giant in the industry, Vechey still refuses the idea of leaping from game development to game publishing.

    即使是现在,宝开游戏公司已然成为业内巨头,维奇仍然拒绝了从游戏开发跳到游戏出版这样的跳跃性理念。

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  • One of the fun parts of game development is seeing the game change, improve, and get better every day.

    游戏开发给我带来的一个乐趣是,看到游戏改变,提高,每天都变得更好。

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  • The game engine is one of expressional format of software reusable thought from software engineering theory in game development.

    游戏引擎是软件工程中的软件复用思想在游戏开发中的表现形式之一。

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  • So we tried to make sure while we were developing the game to keep everyone's spirits up and just to make the development cycle run smoothly.

    所以我们尽量去保持团队中每个人的情绪,以确保开发周期的平稳进行。

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  • Hungary has become a regional superpower in certain segments of software development, including the market of process control software and the production of game programs.

    匈牙利在一些特定的软件开发产业上已形成一股区域性的强大力量,这其中包括流程控制软件的市场和游戏项目的生产制作。

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  • The FEM API delivers complete control of the display by writing directly to video RAM -- perfect for game development, although other uses abound.

    通过直接对显存进行写操作,FEMAPI提供了对显示的完全控制 ― 这对于游戏开发来说十分理想,虽然还有许多其它应用。

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  • The FEM API delivers complete control of the display by writing directly to video RAM -- perfect for game development, although other uses abound.

    通过直接对显存进行写操作,FEMAPI提供了对显示的完全控制 ― 这对于游戏开发来说十分理想,虽然还有许多其它应用。

    youdao

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