• FXG symbols are containers for graphical elements.

    FXG符号是图形元素的容器。

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  • Many of the limitations imposed on CSS do not exist with FXG.

    CSS的许多限制并不存在于FXG。

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  • A third way of using FXG is to load it in as you would with components.

    使用FXG的第三种方法是像载入组件一样载入它。

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  • The code for the FXG component is similar to that of an MXML component.

    FXG组件的代码与MXML 组件的代码类似。

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  • FXG is commonly used in Spark skins to draw the visual elements of the skin class.

    FXG通常用于Spark皮肤,绘制skin类的视觉组件。

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  • The code sample in Listing 3 demonstrates the addition of FXG syntax to the Spark skin.

    清单3的代码示例演示了如何向Spark皮肤添加fxg语法。

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  • You harness the power of FXG by using it to streamline the application-development workflow.

    通过使用FXG来简化应用程序开发工作流,您可以利用 FXG的威力。

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  • FXG has been devised as an interchangeable graphical format to be used by various Adobe applications.

    FXG已被设计成一种可交换的图形格式,并适用于多个Adobe应用程序。

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  • FXG follows much of the SVG specification but there are some differences especially related to rendering.

    FXG遵循许多SVG规范,但也有一些差别,尤其在渲染方面。

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  • Expression Blend 4 SP 1 can read Adobe FXG files, enabling Expression developers to use Flash UI components in their applications.

    ExpressionBlend4SP1可以读取adobeFXG文件,使得Expression开发者能够在他们的应用程序里使用FlashUI组件。

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  • FXG is an XML-based graphics interchange format for Flash, containing graphical and text primitives, following the Flash Player rendering model.

    FXG是一种基于XML的图形交换格式,用于Flash,包含基本的图形和文本,遵循flash播放器的渲染模型。

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  • As Adobe's livedocs technical documentation indicates, "FXG is a XML-based language for interchanging graphics among different applications that support it."

    Adobe 的livedocs技术文档指出:“FXG是一种在支持它的应用程序之间互换图形的基于XML 的语言。”

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  • Although it may seem strange to compare FXG to CSS, FXG conceptually accomplishes the same exact thing as CSS: it separates the layout code from the style information.

    尽管对FXG和CSS进行比较似乎有点奇怪,但FXG完成的任务在概念上与CSS完全相同:它将布局代码和样式信息分离开来。

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  • The example shown in Listing 4 demonstrates how you might use an FXG skin as a custom component: This is the preferred method of implementation because the Flex compiler optimizes the FXG code.

    清单4中的代码演示了如何将FXG皮肤用作自定义组件。这种方法是首选的实现方法,因为Flex编译器能够优化 FXG代码。

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  • The example shown in Listing 4 demonstrates how you might use an FXG skin as a custom component: This is the preferred method of implementation because the Flex compiler optimizes the FXG code.

    清单4中的代码演示了如何将FXG皮肤用作自定义组件。这种方法是首选的实现方法,因为Flex编译器能够优化 FXG代码。

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