• Type contains typically a broad classification of the type of event, like Friendly Action, Enemy Action, Non-Combat event.

    对于事件类型一般包含较宽分类例如一个友善的行动敌军行动,没有战斗的时间。

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  • Friendly Heroes are awarded 150 points of their respective racial gauge at the start of each combat.

    本方英雄战斗开始时获得150种族技能充能点。

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  • At the start of combat, gives all friendly units the chance to receive an effect that lets them attack first.

    开始战斗所有友好单位机会收到效果他们动手

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  • At the start of combat, has a chance of increasing the attack and defense of all friendly units.

    开始战斗机会增加攻击防御所有友好单位

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  • At the start of combat, gives a chance for all friendly units to get an effect that nullifies a single attack.

    开始战斗中给出了机会所有友好单位的大意否定一个单一的事件。

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  • At the start of combat, gives a chance for all friendly units to get an effect that nullifies a single attack.

    开始战斗中给出了机会所有友好单位的大意否定一个单一的事件。

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