The fractal design of antennas is the combination of electromagnetic theory and geometry.
天线的分形设计是电磁理论与几何学的融合。
Fractal design has created a completely new artistic and scientific style in label and logo design.
分形设计为商标和标识设计提供了一种全新的艺术与科学相统一的表现形式。
As the complex degree of design problems increases, the 2 + 3 model exhibits some fractal features.
随着设计问题复杂程度的增加,2 +3模型表现出分形几何描述的某些性质。
We explore the importance of new geometry-Fractal geometry towards the design and new media art.
我希望探索所发现的新几何——分形几何对设计与新媒体艺术的重要性。
Fractal structure has been used for antenna design for the unique structure and performance, however it is seldom used in antenna radar cross section reduction.
分形由于其独特的结构及性能早已在天线的设计中有所应用,但较少地应用于天线雷达散射截面减缩。
Chaos theory and Fractal geometry not only richened the language of design art, but complemented with their new concepts.
分形与混沌原理不仅丰富了设计艺术语言,还渗透进其观念。
Use Chaos and fractal analysis routines, LCMV optimization design array signal processing, Multivariate least squares fitting method of nonlinear equations.
使用混沌与分形分析的例程,LCMV优化设计阵列处理信号,利用最小二乘法进行拟合多元非线性方程。
This article Introduces the basic content of the Fractal theory, summarizes its characteristics, and describes its effect and application in label and logo design.
介绍了分形理论的基本内容,概述了分形设计的特点,描述了分形设计在商标和标识设计中的作用和应用。
With examples in packaging design, it showed the uniqueness and promotion of fractal graphics for packaging design.
最后通过几款包装设计作品,用实例展示了分形图形用于包装的独特性和促销性。
It puts up parameter design with computer programming language, and realizes the creation of the fractal graph. Discuss the color change in the fractal from art eyes.
编程实现了分形图形的参数化设计和生成,同时从计算机图形学以及艺术学的角度讨论了其中一些分形图形的色彩变幻。
In virtue of fractal theory, we can regard it as a basis and a means of architectural design in order to make architecture close to nature and humanity.
借助分形原理,人们一方面可以作为建筑设计的依据和手段,使建筑更加贴近自然和人性。
This thesis mainly studies the applications of fractal theory in the field of the computer technology, especially the problem of computer graphics design.
本文主要研究分形理论在计算机科学上的应用,特别是在计算机图形绘制方面的实际应用。
Special attention is given to the design of 3D engine, rendering of 3D scene, the algorithm of generating random fractal terrain, application of trajectory simulation.
重点讨论了三维引擎总体结构框架设计、引擎内部模型数据管理、三维场景渲染、随机地形生成的算法、弹道仿真等技术的应用。
Special attention is given to the design of 3D engine, rendering of 3D scene, the algorithm of generating random fractal terrain, application of trajectory simulation.
重点讨论了三维引擎总体结构框架设计、引擎内部模型数据管理、三维场景渲染、随机地形生成的算法、弹道仿真等技术的应用。
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