• The layout of IEEE floating point values is shown in Figure 1.

    ieee浮点值的格式如图1所示。

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  • There are some libraries that can handle floating point values of arbitrary size.

    有一些库,可以处理任意大小的浮点值。

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  • There we have merely 8 bytes for the two floating point values for the X and Y dimension.

    对于X和Y维,我们只有用于两个浮点值的8个字节。

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  • So both of these stories involve floating point values, but only in this case am I actually allocating memory.

    所以这两个故事都涉及到浮点类型,但是只有那样我们才能真正地分配到内存。

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  • The standard mathematical operators, +, -, /, * are supported on both integer and floating point values, and you can mix and match floating-point and integers in calculations.

    在整数和浮点数上,都支持使用标准的数学操作符(+、-、/ 和 *),可以在算式中混合使用浮点数和整数。

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  • This technique can especially help in finding problems with floating-point values, conversion ratios, and lengths associated with data types.

    这项技术特别有助于发现使用浮点值、转换率,以及与数据类型相关长度的问题。

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  • You can read integer, floating point, and string values that are all defined as' scalar 'objects.

    您可以读取被定义为“标量”的整型、浮点型和字符串值。

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  • Floating point Numbers are best reserved for values such as measurements, whose values are fundamentally inexact to begin with.

    浮点数最好用来表示象测量值这类数值,这类值从一开始就不怎么精确。

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  • Likewise, floating-point values are passed through the floating-point registers 1 through 13.

    同理,浮点值是通过浮点寄存器1到13传递的。

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  • It is best to reserve the use of floating point arithmetic for calculations that involve fundamentally inexact values, such as measurements.

    最好将浮点运算保留用作计算本来就不精确的数值,譬如测量。

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  • And I can fix this just by changing one of those values to a floating point.

    所以我可以通过改变其中一个,整型数为浮点数。

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  • If you need to store floating-point values in a program, you must declare variables of type double, just as you previously had to declare variables of type int to write Add2Integers.

    如果你需要在程序中存储浮点数,必须将变量类型声明为double,就像上面你写add2integers这个程序需要将变量声明为int型一样。

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  • Don't use floating point Numbers for exact values.

    不要用浮点值表示精确值。

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  • So as well as being able to pattern match over values, such as integers, floating point Numbers and strings, we are also able to pattern match over an objects type.

    所以正如能够匹配很多值一样,我们也能够匹配很多对象类型,如:整数、浮点数和字符串。

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  • Color changes are another common alteration. Values for color are floating point Numbers from 0 to 1, 0 being black, 1 being white.

    修改颜色是另一个常见的操作。颜色值是一个从0到1的浮点数,0代表黑色,1代表白色。

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  • Editing floating-point values can result in minor inaccuracies because of decimal-to-binary conversion of fractional components.

    编辑浮点值时,由于要将小数部分从十进制转换为二进制,因此所得的结果可能存在微小误差。

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  • For functions not fully prototyped, the caller will pass integer values as integers and floating-point values as double precision.

    对于没有完整原型的函式,呼叫端将会传递整数值做为整数,并传递浮点值做为双精度值。

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  • For floating-point values only, both the integer register and the floating-point register will contain the float value in case the callee expects the value in the integer registers.

    仅对于浮点值,被调用方希望使用整数寄存器中的值时,整数寄存器和浮点寄存器都将包含浮点值。

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  • Floating-point decimal values generally do not have an exact binary representation.

    一般而言,十进位浮点数值并没有精确的二进位表示式。

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  • Floating-point decimal values generally do not have an exact binary representation.

    一般而言,十进位浮点数值并没有精确的二进位表示式。

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