Fixed crash in texture memory allocation.
固定坠毁在纹理内存分配。
Fixed crash when showing Francis the letter.
固定崩溃时显示弗朗西斯的信。
Fixed crash states and models of some objects.
修正某些模组被撞毁后的状况与外观。
Fixed crash caused by vagrants in the late game.
在游戏后期的流浪者造成固定崩溃。
In a C-based API, embedded code would almost certainly be able to cause a crash; using the Lua interface, if user interface code can cause a crash, there is a bug that ought to get fixed.
在基于c的api中,嵌入的代码几乎都会导致崩溃;当使用lua界面时,如果用户界面代码导致崩溃,则存在需要修复的bug。
Fixed an issue in the Solar System Editor that caused a crash whenever you deleted a Navigation Point.
修正了一个太阳系编辑器中的问题,该问题会导致在删除导航点时崩溃。
Fixed an issue in the Solar System Editor that caused a crash whenever you deleted an Asteroid Field.
修正了一个太阳系编辑器中的问题,该问题会导致在删除小行星带时崩溃。
If an air crash or death of another is caused, he shall be sentenced to fixed-term imprisonment of not less than three years but not more than seven years.
造成飞机坠毁或者人员死亡的,处三年以上七年以下有期徒刑。
Several causes for crash bugs during game booting and island loading have been fixed.
在游戏引导和岛加载过程中崩溃的错误的几个原因已被修复。
Fixed a crash when a player threw a snowball, egg, or splash potions.
修复玩家扔雪球、鸡蛋或者喷溅药水时的崩溃。
A head crash in a fixed hard disk generally destroys the data, whereas the failure of a tape drive or optical disk drive often leaves the data cartridge unharmed.
对于固定的硬盘,磁头撞击通常会破坏数据,然而磁带或光盘驱动器的错误通常对数据盘碟是无害的。
Fixed a security issue where memory corruption may occur when verifying the digital signatures. Attackers could exploit this vulnerability to execute a controlled crash.
固定验证数字签名时内存损坏可能发生的安全问题。攻击者可以利用此漏洞执行受控制的崩溃。
Fixed a crash when starting a dungeon.
修正了一个崩溃时,开始一个地牢。
A crash when fighting the bosses has been fixed.
打击老板时,已固定崩溃。
Fixed a crash that occurred when the object picked up by weld tool was modified by another player.
修正了一个崩溃,发生时,由焊接工具的对象被修改的另一个球员。
Fixed an issue where loading old RoG saves would crash the game.
修正了一个问题,加载老罗杰节省会导致游戏崩溃。
固定两个意崩溃的错误。
Fixed an issue where creating a profile after one exists, then deleting that profile and creating it again would cause a crash.
修正了一个问题,创造一个存在后一个配置文件,然后删除该剖面和创造又会导致崩溃。
Fixed issue with crash of EDIUS when clip applied to a specific mask filter is scrubbed on timeline.
与剪辑时的EDIUS应用于特定口罩过滤器崩溃的问题是固定的时间表擦洗。
Fixed issue with crash of EDIUS when playing back sequence clip after applying speed-change of time effect to the sequence clip.
与固定的问题的EDIUS坠毁在应用时播放速度的改变对时间序列片段的序列片段。
Fixed a rare crash when the mouse cursor had an invalid pixel format.
修正了罕见的崩溃时鼠标光标了无效的像素格式。
Fixed a crash that occurred by pressing the stop search button multiple times while searching for a Reward Game.
修正了崩溃按下按钮停止搜索发生多次奖励,同时又为游戏搜索。
Why does there always need to have been a fatal train crash before the dodgy rails are fixed?
为什么在靠不住的轨道被修好前让发生火车相撞成为必须呢?
Fixed issue with crash of EDIUS when specific operation is performed while editing shape with mask filter.
与固定的EDIUS崩溃问题时,具体操作时执行编辑,带面具的形状过滤器。
Fixed a crash that happened when mining.
修正挖矿时候的一个崩溃。
Fixed issue with crash of EDIUS when thumbnail shows specific XDCAM clip on source browser.
与固定的EDIUS崩溃问题时,缩略图显示具体的代码的浏览器的XDCAM片段。
Fixed da rare crash when attempting to load some database resources.
修正试图加载一些数据库资源的罕见崩溃。
Fixed da rare crash when attempting to load some database resources.
修正试图加载一些数据库资源的罕见崩溃。
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