Overall, almost three in five people say they try to limit their usage of paper including facial tissue and kitchen roll—to save money.
总体而言,近五分之三的人表示他们会尝试限制纸的使用,包括面巾纸和厨房用纸——为了省钱。
Overall, almost three in five people say they try to limit their usage of paper—including facial tissue and kitchen roll—to save money.
总体而言,近五分之三的人表示会尝试减少使用纸张,包括面巾纸和厨房用纸——为了省钱。
If you have oily skin, the paper will have spots of facial oil on it, corresponding to the areas of your cheeks, nose, and forehead.
如果你是油性皮肤,试纸上就会根据你的面颊,鼻子,前额位置的不同有油点。
To determine your type, use a simple test with a clean facial tissue (or paper) to wipe your face in the morning, when you have just woken up
在判断你的类型之前,用干净的脸部面纸来做一个简单的测试,早上醒来时用它擦拭你的脸
Since individual face becomes more and more important in Personage's model technology of game, an individual facial game engine based on photos is designed in this paper.
个性化人脸在游戏人物造型技术中的地位变得越来越重要。设计一种基于照片的个性化人脸游戏引擎。
In this paper, Facial Expression Recognition of the four main areas were carried out research work.
本文在人脸表情识别的四个主要环节上均进行了研究工作。
In this paper, depending on available theory and literature, it studied a kind of measuring system of facial skin condition based on statistical feature analysis of image texture.
本文在现有的理论和文献基础上,研究了一种基于图像纹理统计特征分析的面部皮肤状态检测系统。
A text driven facial expression synthesis system is designed and implemented in this paper. This system can be used in the deaf mute aid education.
本文设计并实现了文本驱动的面部表情合成系统。本系统可以应用于聋哑人辅助教学。
Facial features extraction algorithms presented are based on deformable template model. In this paper, facial features are described accurately about contour but not express simply with data.
根据动态模板匹配理论,提出了提取人脸面部特征的系列算法,特征是精确的轮廓描述而非简单的数字表达。
This paper presents an algorithm for facial tracking and pose estimation based on skin color model and elliptical template.
文章提出了一种基于肤色模型,结合椭圆环模板进行人脸跟踪及姿态估计的算法。
On the basis of facial geometrical feature and muscle model, this paper represents a generation method adapted to two - dimension human images.
在人脸部件几何特征及肌肉运动模型的基础上,本文提出了一种二维面部图像的生成方法。
This paper researched on the fuzzy and gray theory, recognized facial image by fuzzy and gray method, which can reduce original data and guarantee and improve the precision.
本文通过对模糊灰色理论的研究,利用模糊灰色理论方法对人脸图像进行识别,可以减少所需原始数据,保证并提高识别精度。
To solve them, this paper propose realistic facial animation based on contour change-wrinkle synthesis.
针对这些问题,本文提出基于形变褶皱合成的逼真人脸动画。
The design idea of MPEG-4 based facial animation was put forward and the key problem that we must solve was present through analyzing MPEG-4 facial animation techniques in this paper.
本文通过对MPEG - 4人脸动画标准的分析,提出基于MPEG - 4人脸动画系统的设计思想和需解决的关键问题。
A text driven facial expression synthesis system is designed and implemented in this paper.
本文设计并实现了文本驱动的面部表情合成系统。
In this paper, the author sets forth five aspects of non-verbal means of communication including kinetics, proxemics, visual behavior, facial expression, and para-language.
文章阐述了英语国家的非语言交际手段,包括体姿语、空间处理、目视行为、面部表情、伴随语言五个方面内容。
In this paper, the research actuality of the methods and technology of facial expression animation is commented on. And the more work that needs to be solved is put forward.
本文评述了国内外人脸表情动画方法和技术研究现状,提出了进一步需要解决的问题。
This paper reported 4 cases of facial nerve grafting.
本文报告面神经移植4例。
This paper examines the research situation on face image detection and recognition and designs a facial feature automatic extract system.
对人脸图像检测与识别技术的研究现状进行简要论述,并自行设计一个人脸特征自动提取系统。
Based on the different facial characters of ID photo, the paper proposes several methods to locate feature points for extracting the facial feature exactly.
根据证件照片中脸部各个对象的不同特征,分别采用不同的定位方法进行定位。
In this paper a new method about face recognition is presented based on the regional distribution of facial geometric feature in China.
文中提出了利用人脸面部几何特征地理区域分布的差异性进行人脸识别的新方法。
This paper combines facial features extraction with image fusion algorithm, so that we can automatically obtain synthesis results without using 3d facial models.
该算法将人脸特征提取与图像复合相结合,无需3维人脸模型重建,自动合成具有源图像主要五官特征的结果图像。
This paper addresses the statistical model-based techniques of facial image transformation and processing.
该文研究了基于线性统计学模型的真实感人像变换和处理技术。
The paper presents a method to drive muscle-based facial model using single video.
描述了一种肌肉人脸模型单视频驱动的方法。
This paper presents a method to quantificationally measure expressions of virtual person by using MPEG4 standard and muscle-based facial model.
描述了一种结合MPEG4标准和人脸肌肉模型对人类表情进行归一化定量描述的方法。
This paper makes an analysis of its borrowing of artistic techniques from the traditional opera, namely comedic plot, facial designs of characters and environmental stages.
小说借鉴了戏剧、戏曲等艺术表现手法,体现在小说故事情节喜剧化,人物形象脸谱化,小说环境舞台化。
In order to overcome the defect of the software, the paper presents a method for ordinary facial contour deformation.
为了克服人脸图像美化软件的缺陷,本文提出一种普通人脸轮廓变形方法。
In this paper, we will use the approach of video-based cartoon animation to assisted facial cartoon animation.
本文借鉴基于视频流的卡通动画制作方法来探索基于视频流的人脸卡通动画制作方法。
This paper indicates the application of realistic facial skins and wrinkles rendering in the fields of criminalistics, archeology, virtual reality, computer game and so on.
本文简述了真实感人脸皮肤与皱纹绘制在刑侦、考古、虚拟现实、计算机游戏等领域中的应用,综述了其现状及发展趋势,比较分析了现有的几种方法。
This paper indicates the application of realistic facial skins and wrinkles rendering in the fields of criminalistics, archeology, virtual reality, computer game and so on.
本文简述了真实感人脸皮肤与皱纹绘制在刑侦、考古、虚拟现实、计算机游戏等领域中的应用,综述了其现状及发展趋势,比较分析了现有的几种方法。
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