Another criticism of episodic games is that "episode" could just prove to be a euphemism for "sequel".
对于章节游戏另一大批评是“章节”其实是“续集”的代名词。
So far, he says, developing episodic games seems to be about four times more productive than developing traditional games.
到目前为止,章节游戏开发的效率看似传统游戏的四倍之多。
It sounds almost too good to be true. Episodic games, it seems, will be cheaper for both games companies and gamers, will have wider appeal and will be more innovative.
章节游戏听起来来好得令人难以置信,它能够同时为游戏公司和游戏玩家省钱,也将有更大的吸引力和更有创意性。
Some in the industry believe that episodic games could have broader appeal than existing games, which can put off players who are unwilling to spend weeks finishing them.
业界一些人士认为章节游戏会比现有的游戏更具吸引力,因为现有的游戏可能引起令那些不愿意花几周时间打完游戏的玩家的反感。
That highlights a further advantage of episodic gaming: episodes can be developed and released more quickly than full-scale games.
这突现了章节游戏的另一大优势:游戏各章节分别开发和发行的速度比整个游戏和在一起开发和发行的速度更快。
Consumer electronics: The idea of "episodic" games, which can be bought and played in small chunks, has pros and cons.
消费电子:能分作小段购买并玩耍的“章节”游戏的想法有利有弊。
Consumer electronics: The idea of "episodic" games, which can be bought and played in small chunks, has pros and cons.
消费电子:能分作小段购买并玩耍的“章节”游戏的想法有利有弊。
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