We're taking a break from international news today to go back to a big story from another world, the world of entertainment and media.
今天的国际新闻暂时告一段落,让我们回过头来看看娱乐界和媒体界发生的一件大事。
That would be the people who buy advertising from them—and Facebook and Google, the two virtual giants, dominate digital advertising to the disadvantage of all other media and entertainment companies.
他们的客户是从他们那里购买广告的人,而脸书和谷歌这两大虚拟巨头控制着数字广告,这对于其他媒体和娱乐公司很不利。
They turn to electronic media such as television, computers, the Internet, videos, CDs and audio equipment, which can provide them with instant self-entertainment at the push of a button.
他们转向如电视、电脑、互联网、录像带、光盘和音频设备一类的电子媒体,按下按钮就可自娱自乐。
So far at least, commentaries in the official media have dwelt mainly on lowbrow entertainment on television and the Internet.
至少到目前为止,官方媒体的评论主要涉及的是电视以及网上的低俗的娱乐节目。
Telecoms, entertainment, consumer goods, travel and transport and retail are in the second tier of spenders, with 5% or more of their budgets spent on digital media.
其次广告投放的类别包括电讯,娱乐,消费品,旅游,交通和零售,他们中5%或者多于5%的预算花在了数字媒体上。
But other experts warn of regulatory hurdles, because media and entertainment companies report to a variety of agencies, each with its own imperatives.
但其他专家警告留意监管障碍,因为媒体和娱乐公司提及许多公司,需求各异。
My second point is that Chinese media and entertainment companies have a remarkable opportunity to expand their international influence and revenues.
第二,中国的媒体和娱乐公司拥有绝佳的机会提升他们的影响和收入。
We are commercial instruments exploited by some people to make money; we are entertainment tools used and played by media and critics.
我们是被用来赚钱的商业工具;我们是被媒体及舆论所摆布的娱乐工具。
The Japanese entertainment market has remained relatively closed and so most of its media companies have struggled to make an impact beyond the country's borders.
日本的娱乐市场是相对比较封闭的,所以大部分的媒体公司在海外扩张的时候都步履维艰。
It says all media and entertainment companies should limit the licensing of their popular characters to food and beverage products that are healthy.
所有的媒体和娱乐公司应限定娱乐明星只能代言健康的食品和饮料。
The licensing was arranged by IMG Worldwide inc., a New York-based sports, media and entertainment management company whose clients include the golfer Tiger Woods.
特许授权由位于纽约的以体育,媒体以及娱乐管理为业务的IMG WorldwideInc .安排执行,该公司的客户还包括泰格伍兹。
Counting all media outlets, 8-18 year-olds devote an average of 7 hours and 38 minutes to using entertainment media across a typical day.
算上所有接触荧屏的途径,8 - 18岁的青少年平均每天的荧屏娱乐时间为7小时38分钟。
Interviewer 3: "...and with Windows Media Center, you can use your PC as a digital video recorder and record hours of video entertainment.
访问者3:有了微软的娱乐主机(WindowsMediaCenter),你就可以把你的电脑拿来当数字影片的录映机,而且可以录好几个小时的影片。
The website is young, but it matters more that its user are mostly young people, who increasingly neglect television and other traditional media channels and instead seek entertainment online.
该网站很年轻,但更重要的是,它的使用者多半是年轻人,他们愈来愈不在乎电视及其他传统媒体通路,从而转向线上寻求娱乐。
The comments came after a week of informal, private discussions between the world's leading media magnates at Sun Valley, an annual gathering for the great and good of the entertainment world.
在他发表此评论之前,全球媒体业巨头们聚集在美国太阳谷,进行了为期一周的非正式秘密讨论,这是娱乐界重量级人士的每年聚会。
Industry-specific solutions for the finance, risk management, and media and entertainment sectors assist with information analysis on a large scale.
针对特定行业的,有关财务、风险管理、以及媒体和企业中数据分析部门的解决方案。
I read an alarming statistic today: American 8 - to 18-year-olds spend an average of 7 hours and 38 minutes a day using entertainment media such as televisions and computers.
今天读到一组数据很令人震惊,美国8-18岁孩子每天平均花费7小时38分钟用来看电视、玩电脑。
American children and teenagers have increased their use of entertainment media by more than one hour a day in the last five years.
过去五年,美国的孩子和青少年每天使用娱乐媒介的时间增加了超过一个小时。
This is part of what lies behind a slang term of the marketing and entertainment business that has recently started to appear in media addressed to the wider world: deleb, short for "dead celebrity".
这就是最近市场营销和娱乐业中一个俚语开始在媒体中广泛出现的部分原因,这个词就是deleb,“已故名人”英文表达的缩写。
This is despite suggestions that attention spans in children have shortened in the last decade due to unlimited to access to entertainment, including on-demand TV, gaming and social media.
尽管一些迹象表明,在过去十年间,由于接触娱乐无节制,包括观看点播电视,玩电子游戏和使用社交媒体,儿童注意力的持续时间已经缩短了。
The media provide information, entertainment, advertising, news, commentary, and persuasion.
传播媒体提供信息、娱乐、广告、新闻、评论和劝导。
Chief among these was a general "reluctance to go to sleep", particularly when computers and addictive social media networks like Sina Weibo and WeChat were always available for easy entertainment.
其中最主要的原因是“舍不得睡”,尤其是当身边总有电脑和社交网络时,人们可以随时随地通过刷微博、聊微信等方式轻松消遣。
Chief among these was a general "reluctance to go to sleep", particularly when computers and addictive social media networks like Sina Weibo and WeChat were always available for easy entertainment.
其中最主要的原因是“舍不得睡”,尤其是当身边总有电脑和社交网络时,人们可以随时随地通过刷微博、聊微信等方式轻松消遣。
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