I only used editable poly modeling methods.
我只用了可以编辑的多边形建模方式。
I chose editable poly as the modelling method because it quite successfully deals with complicated tasks, such as modelling mechanical junctions, as well as organic shapes.
我选择使用可编辑多边形作为建模的方式,因为它很适合处理复杂的任务,比如建造机械的连接部分,又或是生物的外形。
Source must be geometry object. Before selecting destination object, collapse it into Editable Poly.
源物体必须是几何体。在选择目标物体前需要将其转换成可编辑多边形。
Source must be geometry object. Before selecting destination object, collapse it into Editable Poly.
源物体必须是几何体。在选择目标物体前需要将其转换成可编辑多边形。
应用推荐