When I get the desired design, I select each part of the bridge separated and I extrude them and convert them to edit poly.
当我得到了想要的设计,我单独选出了桥梁的每一部分进行挤压操作,在编辑多边形里面进行调整。
After extruding convert the object to Editable Poly or apply Edit Poly modifier to make bottom of the wall fluently become a floor.
然后将其转化成可编辑多边形或者添加编辑多边形修改器,让墙壁的底部变成地板。
What we need to do now is to join both elements into a single object, without losing their materials. So, right-click on the teapot, Convert and Convert to edit poly.
我们要做的是将所有的元素汇集到单一的物体中,同时又不丢失原有的材质,因此我们首选要将茶壶转换成可编辑多边形。
For that I created a normal plane in the middle of the grass part and in edit poly mode selecting the edges I began to extrude and adjust the terrain to fit with the grass parts.
这样我就在草坪中间创建了一个标准的平面图,在编辑多边形中选择边缘,开始挤压并调整地形,使其和草坪部分保持一致。
We are thickening the mesh using the subdivide function and edit it using editable poly.
我们使用细分功能增加匹配度,使用编辑多边形功能编辑建筑。
We are thickening the mesh using the subdivide function and edit it using editable poly.
我们使用细分功能增加匹配度,使用编辑多边形功能编辑建筑。
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