This paper proposes a mesh simplification algorithm based on vertex's curvature, which use edge collapse method to reduce the density of low-curvature region of meshes.
本文提出的网格简化算法是根据网格顶点的曲率,采用边折叠的方式来减少低频区域的网格顶点密度。
The paper aims at the discrete of bones and gives an algorithm of mesh simplification based on pair vertex contraction, on the basis of edge collapse.
针对骨骼模型结构离散化特点,在一般边崩塌算法的基础上,提出了一种基于顶点对融合的模型简化算法。
In this paper, we propose an algorithm for constructing progressive meshes based on half-edge collapse and a method of multiple LOD model generation including subdivision algorithm.
提出了一种新的基于半边折叠的递进网格构造算法和一种引入了细分算法的多细节层次模型生成方法,并给出一组实例说明了算法的有效性。
This paper aims to simplify 3D models with texture attributes. An appearance-preserving multi-resolution simplification algorithm based on half-edge collapse operation is proposed.
针对附有纹理属性的网格模型,提出并实现了一种保持模型基本外观和形状特征的多分辨率网格简化算法。
This paper aims to simplify 3D models with texture attributes. An appearance-preserving multi-resolution simplification algorithm based on half-edge collapse operation is proposed.
针对附有纹理属性的网格模型,提出并实现了一种保持模型基本外观和形状特征的多分辨率网格简化算法。
应用推荐