• Almost half of all games sold (45 percent) are rated 'e' for Everyone by the Entertainment Software Rating Board; and.

    所有已发售游戏近乎一半(45%)的游戏娱乐软件分级委员会分为“E ”级,代表所有人都可以使用。

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  • The video game industry responded, Dyson says, and in a preemptive move created the Entertainment Software rating Board, which generates game ratings such as "e for Everyone."

    但是,游戏产业先发制人Dyson创建了娱乐软件分级制度例如给一些游戏评为E级,代表老少皆宜的游戏。

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  • When people read for entertainment, like news about star families or funny stories, reading paper books or e-books makes no difference.

    人们为了娱乐而阅读,比如明星家庭的新闻或有趣的故事时,阅读纸质书或电子书没有什么区别。

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  • One weakness of this otherwise excellent book is that it tries to apply the theory of the long tail to fields far beyond entertainment and e-commerce.

    这本书虽说十分优秀,但也存在不足之处,就是试图长尾巴理论应用于远远超出娱乐电子商务之外的领域

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  • Toys and entertainment devices such as e-book readers, personalized radio, and connected physical toys.

    电子书阅读器个性化收音机联网玩具等娱乐产品

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  • The study also noted that most wireless device activities increased, including financial transactions, dowloading entertainment, and sending or receiving text messages, e-mails, and digital pictures.

    该项研究表明绝大多数无线活动呈现明显的增长趋势,其中包括金融交易娱乐节目下载,以及发短消息电子邮件数码图片等。

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  • It mixes SOHU (i. e. residence and work), small-scaled business and entertainment, is characterized by higher density and smaller-scaled street division.

    混合了SOHU(居住工作)、小型商业娱乐等功能,密度较高尺度较小的街道划分

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  • Consumer products company dedicated to entertainment and children's e-learning product development and production.

    公司致力于娱乐消费品儿童电子教育产品研发生产

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  • Availability of entertainment, e. g: games, films, music and magazines.

    娱乐提供例如游戏电影音乐杂志

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  • Besides, you can get easy access to characteristic catering, recreation and entertainment, hotels and E-commerce here around Ruijing commerce Center.

    此外商务周边特色餐饮休闲娱乐宾馆酒店电子商务等一应俱全。

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  • F. Entertainment Value e. g., How much does the performance entertain or delight the audience? Originality and creativity of the presentation, etc.

    表演娱乐价值(例如表演娱乐观众程度,表演的原创性创新性。)

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  • "e-campus" is a new digitalized place of working, studying, living which set the teaching and learning, management, and entertainment in one.

    数字化校园”则是以校园为背景管理娱乐为一体的新型数字化工作、学习、生活环境

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  • Today, E&D's vision is anchored in delivering end-to-end hardware, software and services across different pillars of Connected Entertainment, such as music, video, communication and gaming.

    现而今,娱乐设备部正在二连三为市场开发娱乐方面的硬件软件提供相应服务。这其中包括音乐视频通讯游戏等等。

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  • Today, E&D's vision is anchored in delivering end-to-end hardware, software and services across different pillars of Connected Entertainment, such as music, video, communication and gaming.

    现而今,娱乐设备部正在二连三为市场开发娱乐方面的硬件软件提供相应服务。这其中包括音乐视频通讯游戏等等。

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